Ivellios Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'7", this man dresses in brown turtlenecks beneath a violet coat with white slacks. His brown hair is braided into rings. His brown eyes dart from person to person.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a necromancer, Ivellios was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his brother's freedom.
Motivation: To pay off his debts; and an old rival family wants him found
Ideals: Justice. Flaws: Disease. Bonds: Mentor, Family, Debt. Occupation: Shepherd
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 12)
Armor Class 10
Hit Points 36 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 3000 gp. 1 Minor magic item.
Qemuel Moral, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his silver hair to look like a famous performer. He has gleaming, smiling white eyes.
Personality: He can speak with the recently deceased. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and wants to work out more often
Ideals: Fighting, Athletic, Gifted. Bonds: Religious, Rich. Occupation: Tanner
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 18 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Auran, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 pp. Red spinel (70 gp).
Forcas Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a green and black handkerchief worn on his left side. He wears a broad hat to hide his balding. His red eyes dart from person to person.
Personality: Overbrimming with self-confidence, Forcas isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He invites people to come help in his community garden.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom.
Ideals: Athletic, Impeccable, Philantrophist. Flaws: Mundane. Bonds: Criminal record. Occupation: Brewer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 13)
Armor Class 13
Hit Points 53 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 2000 gp. Gold and topaz bottle stopper cork (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Gold and ruby ring (7000 gp). 1 Minor magic item.
Adam Radcliffe, Male Half-Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple brown robe with white stripes complete with hood. His hair is silver and curly. His violet unseeing eyes seem to look past you.
Personality: He is extraordinarily eccentric. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his sister before him, after school he went straight into learning to become a Armorer. Recently he has begun working with bootleggers and crooks.
Motivation: Sabotage a competitor; and to be a locksmith again
Flaws: Disease, Insane. Bonds: Adventurer, Job, Criminal record. Occupation: Armorer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 200 gp.
Kelter High-hill, Male Halfling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears just a green suit. He keeps his long black hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Kelter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a pair of adventurers, Kelter grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered east to less war torn lands. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends.
Flaws: Antagonistic, PTSD. Bonds: Attractive, Military, Adventurer. Occupation: Armorer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 46 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!