Balimaar Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of rapiers on his belt, each one with a sapphire on the hilt. He wears his blonde hair up. His amber eyes dart from person to person to random spaces in the air.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Balimaar took refuge in the old dungeon and found the beat up rapier and armor he uses now. He has worked as a Fortune-teller like his mother before him.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Job, Military, Nature. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 100 gp.
Nelkin Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and muscular, this northern man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cartwright arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He left for the north, certain he would find work there.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Cartwright
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 16
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5
Possessions: 1000 gp.
Frug Garrick, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a red costume with the symbols of strength on his torso. He keeps his silver hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Barrister.
Motivation: A rival would like him out of the picture; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Fighting. Flaws: Fearful. Bonds: Job, Criminal record. Occupation: Barrister
Voice: Uses sign language
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
Gildmak Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a long, white cloak, and a wedding ring on his left hand. He wears his hair in dreadlocks. His half smiles and amber eyes are beguiling and draw you in.
Personality: A deeply religious man he believes everything happens for a reason. He also is a firm believer in the manly ideal.
History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Body Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.
Motivation: To reunite with his absent father.
Flaws: Impulsive. Bonds: In love, Attractive, Religious, Military, Family. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Skoth Hale, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a red scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He has all his life been fascinated with writing.
History: Skoth hails from a village terrorized by drow. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by drow. Skoth was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Artistic. Bonds: Attractive, Enemies, Religious. Occupation: Spice Merchant
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 120 pp. 1 Simple lock.
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