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NPC Generator

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Advanced [show]


Cairn Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Animal Trainer. His hair is purple and very short. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of eastern immigrants he idolized his mother. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Cairn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Professionalism, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Enemies. Occupation: Animal Trainer

Voice: Slurs words

Attributes [hide]

Cairn Mockery, Male Tiefling Sorcerer 6
Medium (5'1") Tiefling, Lawful Good (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)11 (+0) 18 (+4)15 (+2)
Skills History +3, Intimidation +5
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 3000 sp. 1 Spyglass. 1 Silver holy symbol.


Social Check DCs


Cloud Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. He has done his best to style his yellow fur to look like a famous performer. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Cloud was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Persistence. Bonds: Attractive, Adventurer, Enemies. Occupation: Soapmaker

Voice: Old thin voice

Attributes [hide]

Cloud Paws, Male Tabaxi Bard 2
Medium (5'7") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)9 (-1) 12 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Sun Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'8" and lanky with angular features, he is an attractive figure. He wears a black armored body suit, with a simple white line shooting up and back down. His black fur is lengthy. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sun was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Impeccable, Logical. Bonds: Attractive, Job. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Sun Of Ebony, Male Tabaxi Ranger 8
Medium (6'8") Tabaxi, True Neutral (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)9 (-1) 19 (+4)13 (+1)
Skills Acrobatics +4, Medicine +7
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carrie Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His hair is long and blonde with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. His eyes are brown.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is an amazing painter.

History: Born in the south his family was never financially stable. Through the years after Carrie was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Carrie's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he desires power and/or immortality

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Poor. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Carrie Horineth, Male Half-Elf Warlock 11
Medium (5'5") Half-Elf, Neutral Evil (CR 11)
Armor Class 10
Hit Points 87 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)15 (+2) 9 (-1)14 (+2)
Skills Athletics +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Elven, Aquan, Halfling
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433333

Possessions: 600 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp).


Social Check DCs


Glim Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and pastel workpants. His shirt is tan, and he wears a heavy pastel leather apron most of the time. His skin is fair and his fingers are delicate and long. His black hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.

History: The child of a Unemployed, who enjoyed hunting, Glim was taken on many hunting expeditions. He found a children's book about a Gnome Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage

Ideals: Professionalism. Bonds: Family, Nature, Adventurer, Job. Occupation: Armorer

Voice: German accent

Attributes [hide]

Glim Gobblefirn, Male Gnome Wizard 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)11 (+0) 11 (+0)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 500 sp.


Social Check DCs

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