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Advanced [show]


Alvyn Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his auburn hair down. His gray eyes dart from person to person.

Personality: He can speak with the recently deceased. He invites people to come help in his community garden.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Adept school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying sister.

Motivation: Retire the richest man in the north; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted, Philantrophist. Bonds: Poor, Slave. Occupation: Banker

Voice: German accent

Attributes [hide]

Alvyn Miggledy, Male Gnome Adept 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 29000 cp.


Social Check DCs


Fragrant Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'9" when asserting himself. He wears his yellow fur up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To get a good night's sleep; and obtaining odd cultural tabaxi artifacts is his passion

Flaws: Insane, Disease, Insomniac, Antagonistic. Bonds: Adventurer. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Fragrant Of Passion, Male Tabaxi Adept 12
Medium (6'9") Tabaxi, Neutral Good (CR 12)
Armor Class 14
Hit Points 46 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)12 (+1) 19 (+4)10 (+0)
Skills Athletics +4, Nature +5
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333200

Possessions: 1000 gp. Gold music box (1000 gp).


Social Check DCs


Darrak Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He likes to wear violet tank tops with brown pants. He has no hair. His eyes are gray and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He now owns his own business.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Joker, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Darrak Torevir, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 14 (+2)8 (-1)
Skills Persuasion +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1700 sp.


Social Check DCs


Beiro Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears an entirely grey suit with green socks and a vest with buckled shoes. His blonde hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Beiro was born with his father's beautiful face. He has had some formal singing training, and achieved minor success. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Bookbinder

Voice: Speaks with back of mouth

Attributes [hide]

Beiro Wasanthi, Male Elf Barbarian 2
Medium (5'4") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)10 (+0) 15 (+2)16 (+3)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Taklinn Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his red hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions; and money/treasure

Ideals: Professionalism. Bonds: Rich, Enemies, Religious, Mentor. Occupation: Fisher

Voice: Excited and jittery

Attributes [hide]

Taklinn Glanhig, Male Dwarf Bard 6
Medium (3'11") Dwarf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 11 (+0)7 (-2)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 600 gp.


Social Check DCs

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