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NPC Generator

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Fivin Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, tan cloak. His hair is greying and his face has many wrinkles. His fierce green eyes like to dwell on things.

Personality: He is overprotective of those who hire his services. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To reunite with his old friends.

Bonds: Guardian, Adventurer, Military, Criminal record. Occupation: Layabout

Voice: Old thin voice

Attributes [hide]

Fivin Sylvaranth, Male Elf Aristocrat 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Halfling, Druidic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Theobald Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a pastel vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His golden hair is still thick. His eyes are blue and he is always smoking a pipe.

Personality: He likes to make people angry or surprised. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with vampirism at a very young age, Theobald has worked very hard to control his curse. He has dedicated himself to building a better kind of golem.

Motivation: Seeks redemption; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Adventurer, Criminal record. Occupation: Farmer

Voice: pre-pubescent

Attributes [hide]

Theobald Morris, Male Half-Elf Rogue 5
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Orsik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male wears skinny pants and wears a brown and green robe with the hood down. He is tall, broad shouldered and powerfully built. His golden hair is lengthy and is close to two feet long. His half smiles and amber eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Orsik took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a crush on the local Seamstress; and he would like to get married and retire

Flaws: Selfish. Bonds: Attractive, Has a crush, Immigrant, Nature. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Orsik Bigtoe, Male Dwarf Ranger 11
Medium (4'3") Dwarf, True Neutral (CR 11)
Armor Class 12
Hit Points 88 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 19 (+4)10 (+0) 14 (+2)12 (+1)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 370 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Sapphire pendant on gold chain (1500 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item.


Social Check DCs


Odorr Stapleton, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'4", this man is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft white waves gently in the breeze. His silver hair, when down, is lengthy. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Odorr was born on a far northern island where he grew up under the tutelage of his mother, an expert Servant. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions; and money/treasure

Ideals: Joker, Entrepeneur. Bonds: Rich, Religious, Immigrant. Occupation: Servant

Voice: Speaks in third person

Attributes [hide]

Odorr Stapleton, Male Half-Orc Warlock 6
Medium (6'4") Half-Orc, Chaotic Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 11 (+0)9 (-1)
Skills History +3, Performance +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 90 pp. Alexandrite (500 gp). Golden yellow topaz (500 gp). Alexandrite (500 gp). Obsidian (13 gp).


Social Check DCs


Pelaios Violence, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. His black hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the north to a Bowyer, Pelaios learned a great deal about his father's area of expertise. When Pelaios reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Bowyer job now, and dutifully fulfills any obligations he has.

Motivation: He wants nothing more than to rejoin the army; and to be a herbalist again

Ideals: Opinionated, Philantrophist. Bonds: Attractive, Job, Military. Occupation: Bowyer

Voice: Excited and jittery

Attributes [hide]

Pelaios Violence, Male Tiefling Barbarian 4
Medium (5'11") Tiefling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 44 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)13 (+1) 13 (+1)19 (+4)
Skills Acrobatics +6, Animal Handling +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +3

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs

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