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Yurk Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned male wears a black cloak and cross-gartered blue stockings. He is tall, broad shouldered and powerfully built. He has wavy chestnut hair. He wears an eyepatch.

Personality: He acts crazy and hedonistic. He is obsessed with finding treasure.

History: He was born to loving parents in a slum to the west. He moved from fad to fad and when he turned 15 he discovered singing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Adventurer, Poor. Occupation: Stableman

Voice: Forgets to breathe while speaking

Attributes [hide]

Yurk Atterton, Male Half-Orc Ranger 7
Medium (5'1") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Vance, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes lackadaisically let the world flow into them.

Personality: He is overprotective of those who hire his services. He works hard and plays hard.

History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he has money and likes to spend it

Flaws: Hedonist. Bonds: Rich, Guardian, Nature, Criminal record. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Hunter Vance, Male Human Adept 8
Medium (6'0") Human, True Neutral (CR 8)
Armor Class 11
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1200 gp.


Social Check DCs


Kaladan Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. He has no crest. His eyes are likewise red.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Artistic. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Kaladan Turnuroth, Male Dragonborn Wizard 11
Medium (6'7") Dragonborn, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 52 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 14 (+2)15 (+2) 9 (-1)18 (+4)
Skills Medicine +3, Performance +8
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +9 / 3d8+5, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444432

Possessions: 2300 gp. Eye agate (9 gp). Blue sapphire (700 gp). Golden pearl (110 gp). Eye agate (9 gp). Alexandrite (1600 gp). Bloodstone (60 gp).


Social Check DCs


Gildmak Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His blonde hair is unkempt and raggedy. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Gildmak Tealeaf, Male Halfling Fighter 4
Small (2'10") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 38000 sp.


Social Check DCs


Adrik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). His moppish blonde hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to fit into much smaller and tighter spaces than normal.

History: Adrik lived on a farm with his mother, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Family. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Adrik Aranore, Male Dwarf Warlock 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 96 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)11 (+0) 16 (+3)15 (+2)
Skills Perception +7, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 300 pp. Rock crystal (50 gp). Golden yellow topaz (400 gp). Deep blue spinel (400 gp). Black star sapphire (600 gp). Red-brown spinel (60 gp). Golden yellow topaz (400 gp). Malachite (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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