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NPC Generator

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Advanced [show]


Tod Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to make almost anything out of random pieces of junk.

History: Born to a Adventurer, his mother struggled to pay the bills. After coming to the age of reason, Tod took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer. Occupation: Bounty Hunter

Voice: Jittery and nervous

Attributes [hide]

Tod Glenfellow, Male Halfling Ranger 2
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)8 (-1) 11 (+0)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 250 gp. Blue quartz (4 gp). White opal (500 gp). Red spinel (130 gp).


Social Check DCs


Harvest In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. His fur is lavender and curly. His hazel eyes lackadaisically let the world flow into them.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Harvest was born in the west. At a young age he loved to build and create. Through the years after Harvest was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Harvest's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Persistence, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Tailor

Voice: Breathy voice

Attributes [hide]

Harvest In the Storm, Male Tabaxi Adept 6
Medium (6'1") Tabaxi, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Arcana +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: Just what you see.


Social Check DCs


Ozyman Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. He is bristling with hidden weapons, mostly spears and longswords. His hair is blonde, silky, and of moderate length. His green eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.

History: Ozyman lived on a farm with his father, near the main road leading to a nearby town. He moved out west to avoid the crime he committed. He has since lost track of the people in his past.

Motivation: He has comitted a past crime that haunts him to this day; and doesn't want to be a cartwright and was forced into it by his family

Flaws: Antagonistic, Selfish. Bonds: Criminal record, Attractive, Family. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Ozyman Appleblossom, Male Halfling Wizard 5
Small (2'10") Halfling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)18 (+4) 17 (+3)11 (+0)
Skills Acrobatics +4, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Gnoll, Elven, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloak Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His beige fur is lengthy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Barrister. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Logical. Flaws: Ugly, Addict. Bonds: Poor, Job. Occupation: Barrister

Voice: Low range voice

Attributes [hide]

Cloak Prim Posies, Male Tabaxi Adept 7
Medium (5'5") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)9 (-1) 11 (+0)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1100 gp. Deep blue spinel (1400 gp). Banded agate (16 gp). Peridot (60 gp). Blue quartz (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aust Zhou, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and likes to wear tan tank tops with black pants. His skin is also unnaturally pale. His brown hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.

History: He was born at the edge of vast desert. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.

Flaws: Ugly, Terse. Bonds: Adventurer, Nature, Job. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Aust Zhou, Male Half-Elf Expert 3
Medium (4'11") Half-Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)14 (+2) 17 (+3)13 (+1)
Skills Intimidation +3, Stealth +6
Senses Passive Perception 13
Languages Common, Elven, Ignan, Auran
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Deep green spinel (90 gp). Jade (90 gp). Amber (90 gp).


Social Check DCs

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