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Advanced [show]


Dûgz Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured and is in decent physical shape. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is a Metallic Dragon in disguise. He dropped out of school before completing his studies. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Gifted, Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Scribe

Voice: Speaks with squeezed throat

Attributes [hide]

Dûgz Atterton, Male Half-Orc Commoner 7
Medium (5'11") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Halfling, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 10000 cp. Jade (160 gp).


Social Check DCs


Oblar Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His skin is fair and his fingers are delicate and long. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Oblar took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his brother's freedom.

Motivation: To end his boredom; and regain custody of his son

Ideals: Gifted. Flaws: Disease, Forgetful, Mundane. Bonds: Family. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Oblar Brightmoon, Male Halfling Aristocrat 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 12 (+1)18 (+4)
Skills Arcana +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Naeris Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a robe, a symbol of the sun god around his neck, and a hammer on his belt. His auburn hair is slicked back into a classic pompadour. His brown eyes lackadaisically let the world flow into them.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the east to a Barber, Naeris learned a great deal about his father's area of expertise. His childhood dream was to be a Glassblower, but he was a colossal failure. He has drifted from career to career and currently works as a Barber.

Motivation: Further expansion of business; and balancing his hectic life and new barber responsibilities is difficult

Ideals: Fighting, Athletic, Justice. Flaws: Antagonistic. Bonds: Job. Occupation: Barber

Voice: Hollow voice

Attributes [hide]

Naeris Schwartz, Male Half-Elf Cleric 2
Medium (5'8") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Athletics +3, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 600 sp.


Social Check DCs


Fax Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His crest, while still mostly green, has prominent grey streaks. His eyes, though not visible through his cowl, are gold.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Dyer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Joker. Flaws: Ugly, Greedy. Bonds: Job, Adventurer. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Fax Daardendrian, Male Dragonborn Ranger 13
Medium (6'6") Dragonborn, Lawful Neutral (CR 13)
Armor Class 9
Hit Points 100 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)12 (+1) 9 (-1)15 (+2)
Skills Animal Handling +3, Deception +6
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +8 / 4d4+4, Ranged +3 / 4d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Aquamarine (1400 gp). Lapis lazuli (9 gp). Chalcedony (30 gp). Red spinel (40 gp). Peridot (30 gp). Pink pearl (40 gp). Red-brown spinel (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adran Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He typically wears pastel cloth garments or leather armor. He is physically well-built. His long red hair reaches down to his waist. His violet eyes are slightly larger than normal.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: Further expansion of business; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic, Disease, Insomniac. Bonds: Criminal record, Job. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Adran Meliamne, Male Elf Warrior 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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