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NPC Generator

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Advanced [show]


Morkral Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple violet robe with pastel stripes complete with hood. He has wavy golden hair. His eyes, though not visible through his cowl, are amber.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Morkral took refuge in the ruined castle and found the beat up halberd and armor he uses now. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Flaws: Mundane. Bonds: Criminal record, Nature, Job. Occupation: Shipwright

Voice: Speaks with a cold

Attributes [hide]

Morkral Brawnanvil, Male Dwarf Fighter 12
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 113 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)9 (-1) 14 (+2)13 (+1)
Skills Deception +5, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 200 pp. Rose (30 gp). Hematite (5 gp). Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dreali Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his brown hair. His hazel eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is skeptical of what others tell him and is slow to trust.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Interpreter, but he was a colossal failure. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is content.

Flaws: Mundane, Shy. Bonds: Attractive, Rich, Job. Occupation: Sage

Voice: High pitched, excited

Attributes [hide]

Dreali Ofandrus, Male Elf Aristocrat 1
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Draconic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Leucis Pain, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is constantly adorned with expensive silk clothing, often dyed in bright white and yellow, and wears rings and necklaces with large, colorful gems. He has brown hair. He has gleaming, smiling silver eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Leucis took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Optimist, Justice. Flaws: Shy. Bonds: Rich, Nature. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Leucis Pain, Male Tiefling Monk 8
Medium (6'1") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 16 (+3)16 (+3)
Skills Deception +6, Medicine +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 100 pp. Golden circlet with four aquamarines (1000 gp). Black velvet mask with numerous citrines (50 gp). Embroidered and bejeweled glove (2000 gp).


Social Check DCs


Ar-Karo Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His black hair is braided into rings. His eyes are hazel and he is always smoking a pipe.

Personality: Ar-Karo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He believes the world needs to unite to get rid of goblins once and for all.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. A freak accident while working with his Server father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Many goblins want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Enemies, Religious. Occupation: Baker

Voice: Low rumbling, strings words together

Attributes [hide]

Ar-Karo Cooper, Male Half-Orc Sorcerer 5
Medium (6'0") Half-Orc, Neutral Evil (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)11 (+0) 17 (+3)9 (-1)
Skills Arcana +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 400 gp. Sardonyx (50 gp). Smoky quartz (50 gp). Citrine (50 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Don Weld, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He carries a battered glaive and tarnished mace as well. He has done his best to style his golden hair to look like a famous performer. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, he prefers to meditate than take action. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born at the edge of vast mountains. Brilliant and gifted he never wanted to apply himself. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Fighting, Disciplined, Gifted. Bonds: Criminal record, Nature. Occupation: Armorer

Voice: Posh accent

Attributes [hide]

Don Weld, Male Human Paladin 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)16 (+3) 8 (-1)14 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 9
Languages Common, Gnoll, Druidic, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp. Moonstone (20 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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