Warryn Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'3" and wears a well pressed and immaculate suit (or dress). His right leg appears badly burned and disfigured. His black hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is harsh and unforgiving.
History: Warryn was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Mason like his father before him.
Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new mason responsibilities is difficult
Flaws: Antagonistic. Bonds: Job, Family, Attractive. Occupation: Mason
Voice: Voice breaks
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 25 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 20 (+5) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Just what you see.
Rolf Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His skin is also unnaturally pale. He wears his hair in dreadlocks. He is baby faced.
Personality: Eccentric and domineering, Rolf will drive conversation. He is able to make almost anything out of random pieces of junk.
History: He was born in the west, but his parents moved at a very young age to the north. Brilliant and gifted he never wanted to apply himself. He now owns his own business.
Motivation: Expand his business; and to be a unemployed again
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Detective
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 140 gp. Red spinel (100 gp).
Naal Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and does not wear sleeves and tends to eschew shirts when he can avoid it. His hair, while still mostly silver, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Like his father and his sister before him, after school he went straight into learning to become a Beggar. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Adventurer again; and he'd like to take his coworkers down a peg
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Job, Military. Occupation: Beggar
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Auran, Undercommon, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Drifting Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, pastel, dusty cloak. His brown fur is knotted and matted. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Drifting was born in the west. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Body Guard for the past few years.
Motivation: Expand his business; and he seems to be bored by most things
Ideals: Persistence. Flaws: Ugly, Greedy, Mundane. Bonds: Family, Job. Occupation: Body Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 800 gp.
Dean Wellington, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this eastern man wears a fancy green suit. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He exudes charisma. He is a tour de force of persuasion. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born into a rich family. Dean was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Spice Merchant. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Attractive, Rich, Immigrant. Occupation: Spice Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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