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NPC Generator

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Advanced [show]


Tricking Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown fur. He likes to wear ponchos typically of a light pastel in addition to tight pants. He has a hunchback. His brown fur is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tricking is combative with any and all who dare try his patience in the slightest.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tricking took refuge in the large cave and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Hunter again; and wants to open a new tavern

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Nature, Job. Occupation: Servant

Voice: Dark and ominous

Attributes [hide]

Tricking Hummingbird, Male Tabaxi Paladin 2
Medium (5'2") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)8 (-1) 17 (+3)14 (+2)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 13
Languages
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 180 gp. 1 Magnifying glass.


Social Check DCs


Pelt Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His cinnamon fur is braided into rings. His thin eyebrows rest above his beady copper eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Pelt Treat, Male Tabaxi Fighter 2
Medium (6'1") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 170 gp.


Social Check DCs


Patrick Harrington, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing colorful clothing, dressed as a Mason, and is pretty ugly. He has a small bristly mustache and wavy blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born at the edge of vast island. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 13 years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Nature, Job, Criminal record. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Patrick Harrington, Male Human Rogue 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)18 (+4) 14 (+2)15 (+2)
Skills Deception +4, History +6
Senses Passive Perception 12
Languages Common, Elven, Ignan, Undercommon, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Thamuz Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the north his family was never financially stable. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Entrepeneur. Flaws: Racist, Fearful. Bonds: Poor, Attractive. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

Thamuz Sanctuary, Male Tiefling Sorcerer 7
Medium (5'4") Tiefling, Lawful Good (CR 7)
Armor Class 13
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 9 (-1)15 (+2) 10 (+0)13 (+1)
Skills Stealth +6, Survival +3
Senses Passive Perception 10
Languages Common, Goblin, Terran
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 900 gp. Brass mug with jade inlays (500 gp). Gold dragon comb with red garnet eye (700 gp). Sapphire pendant on gold chain (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Altho Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear red pants and tee shirts. His red hair is thinning but still full. He has a dull look in his brown eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is harsh and unforgiving.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Altho was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Altho's father didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: A deep hatred of brigands; and his relatives are trying to arrange a marriage

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Family, Enemies. Occupation: Adventurer

Voice: Ums and uhs a lot

Attributes [hide]

Altho Tosscobble, Male Halfling Rogue 1
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)16 (+3) 13 (+1)15 (+2)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Orc, Terran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs

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