Gerard Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a tight fitting blue shirt and pants. His white hair and beard is wavy and long. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the east to a Navigator, Gerard learned a great deal about his mother's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: To unite with his sister; and he feels that his past leaves him morally obligated to help
Ideals: Optimist. Flaws: Sensitive. Bonds: Job, Family, Criminal record. Occupation: Navigator
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Abyssal, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 700 gp.
Shedinn Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His crest is scarlet, silky, and of moderate length. His eyes are gold and he is always smoking a pipe.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Flattery will make him almost putty in your hands.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Religious, Mentor. Occupation: Butcher
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 64 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Fire opal pendant on a fine gold chain (2300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Fire opal pendant on a fine gold chain (2300 gp).
Adrik Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'1" northern man, he wears a grey top hat and grey clothes. He has a white handlebar mustache and slicked back white hair. He wears round tiny glasses practically rammed into his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Adrik is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised in a desert tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Mundane. Bonds: Family, Nature, Attractive, Debt. Occupation: Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
Ront Barlow, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'7" and wears professional attire. His right hand appears badly burned and disfigured. He has styled his auburn hair well, parting it to the right. His face is covered beneath a completely black helmet.
Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Ront hails from a village terrorized by orcs. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Sage.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Bonds: Attractive, Job, Enemies. Occupation: Sage
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 6)
Armor Class 10
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Fire opal pendant on a fine gold chain (1700 gp). Brass mug with jade inlays (500 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). 1 Minor magic item. 1 Minor magic item.
Uraim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears pastel leather gloves, a pastel jacket, and tight pants, and he perpetually has his monstrous two handed axe ready. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Uraim isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is frequently practicing swordplay.
History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants nothing more than to rejoin the army; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Military, Criminal record. Occupation: Merchant
Voice: High pitched, excited
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Ignan, Undercommon, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 70 pp.
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