Aerdeth Lathalas, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. His golden hair has been sun bleached extensively. His eyes are gray and he is always smoking a pipe.
Personality: He loves telling others what to do and how they should feel about things. He is lazy and tries to find solutions quickly.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aerdeth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aerdeth. He ran away from his former home and has been making his living as a Ploughman for the past few years.
Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and sabotage a competitor
Ideals: Opinionated. Flaws: Lazy. Bonds: Attractive, Criminal record, Job. Occupation: Ploughman
Voice: Breathy voice
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 33 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
Possessions: 800 gp. Smoky quartz (20 gp). Tiger eye turquoise (6 gp). Emerald (1400 gp). Red-brown spinel (80 gp).
Fonkin Folkor, Male Gnome [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Fonkin hails from a village terrorized by dire rats. Fonkin was born on a far western forest where he grew up under the tutelage of his mother, an expert Miller. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Many dire rats want him driven away; and he wants revenge against dire rats
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Miller
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Mehen Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His white crest is lengthy and is close to two feet long. His red unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a poor family in the city he treasured whatever gifts he got. Mehen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Logical. Flaws: Disease, Addict. Bonds: Nature, Poor, Adventurer. Occupation: Performer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. Hematite (13 gp).
Curran Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in yellow turtlenecks beneath a grey coat with black slacks. He is portly but not overly obese. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His father raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Curran grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Curran. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and regain custody of his daughter
Ideals: Fighting. Bonds: Nature, Criminal record, Job, Family. Occupation: Beggar
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp.
Dalgal Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. He has a slight overbite and is overall scrawny. He has shaved his head bald. He is baby faced.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As long as the job gets done he does not care how it got done.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor
Ideals: Professionalism, Impeccable. Flaws: Disease. Bonds: Criminal record, Job. Occupation: Priest
Voice: Scandinavian accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
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