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Advanced [show]


Dagger Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fancy violet suit. He keeps his brown fur in a pixie cut. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Dagger has worked very hard to control his curse. During his travels, Dagger and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dagger discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Dagger fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he feels kind of lost in life

Flaws: Selfish, Disease, Depressed. Bonds: Attractive, Adventurer. Occupation: Banker

Voice: Thin and wheezing

Attributes [hide]

Dagger Of Snakes, Male Tabaxi Adept 15
Medium (5'9") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 119 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 18 (+4)12 (+1) 16 (+3)18 (+4)
Skills Nature +6
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333320

Possessions: 6000 gp. Blue star sapphire (1600 gp). Chalcedony (40 gp). Silver pearl (40 gp). Red spinel (40 gp). Jet (40 gp). Banded agate (13 gp). Moonstone (40 gp). Red garnet (40 gp). Rose (40 gp). Violet garnet (300 gp). 1 Medium magic item.


Social Check DCs


Rael Aloro, Male Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. With a patchy silver beard and wild silver hair. He is baby faced.

Personality: He has always had a great fascination with Elven culture. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Elven conditions. He was granted druidic powers by his dying sister.

Motivation: Wants a kiss; and elven compassion

Ideals: Artistic, Gifted. Flaws: Racist. Bonds: Adventurer, Has a crush. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

Rael Aloro, Male Elf Fighter 10
Medium (4'8") Elf, Lawful Good (CR 10)
Armor Class 10
Hit Points 68 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Aquan, Gnome
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 1600 gp.


Social Check DCs


Tricking Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown fur. He likes to wear ponchos typically of a light pastel in addition to tight pants. He has a hunchback. His brown fur is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tricking is combative with any and all who dare try his patience in the slightest.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tricking took refuge in the large cave and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Hunter again; and wants to open a new tavern

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Nature, Job. Occupation: Servant

Voice: Dark and ominous

Attributes [hide]

Tricking Hummingbird, Male Tabaxi Paladin 2
Medium (5'2") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)8 (-1) 17 (+3)14 (+2)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 13
Languages
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 180 gp. 1 Magnifying glass.


Social Check DCs


John Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He wears his chestnut hair up. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a small toy that he constantly fidgets with.

History: He got into the Bowyer business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Bowyer job and began his own company from there.

Motivation: To be a Mercenary again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Job, Attractive. Occupation: Bowyer

Voice: Speaks through clenched teeth

Attributes [hide]

John Deighton, Male Human Warrior 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)14 (+2) 10 (+0)18 (+4)
Skills Deception +6, Investigation +4
Senses Passive Perception 10
Languages Common, Auran, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp.


Social Check DCs


Anselm Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and blue pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a cross on it. His chestnut hair has been sun bleached extensively. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. He has worked as a Courier like his mother before him.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Criminal record, Job. Occupation: Courier

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Wesley, Male Human Warlock 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)14 (+2) 13 (+1)10 (+0)
Skills Athletics +1, Performance +2
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 40 pp. A pair of silk slippers encrusted with tiny pearls. (90 gp). 1 Masterwork Common Melee.


Social Check DCs

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