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NPC Generator

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Advanced [show]


Sammal Rise, Male Tiefling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His red hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: Calm and collected, he is a well trained Fletcher. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business

Flaws: Ugly, Greedy. Bonds: Poor, Job, Adventurer, Mentor. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Sammal Rise, Male Tiefling Monk 14
Medium (6'10") Tiefling, Chaotic Good (CR 14)
Armor Class 13
Hit Points 85 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +7, Survival +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3

Possessions: 2000 gp. Black pearl (900 gp). Deep blue spinel (900 gp). Golden pearl (140 gp). Peridot (40 gp). Golden yellow topaz (900 gp). Onyx (40 gp). Hematite (7 gp). Chrysoprase (40 gp). 1 Medium magic item.


Social Check DCs


Krimmon Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a simple green robe with blue stripes complete with hood. He has a penchant for wearing a ring with an oversized jet on his left hand. His brown hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Krimmon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Gardener

Voice: Spits words with contempt

Attributes [hide]

Krimmon Thorngage, Male Halfling Monk 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 20 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)15 (+2) 15 (+2)16 (+3)
Skills Acrobatics +7, Arcana +5
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Terran
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +5

Possessions: 600 gp.


Social Check DCs


Adrex Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'1". He is wearing a long, tan cloak, and his gloved hand is found clutching a shortspear. He keeps his green crest in a flapper bob. His eyes are gold and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He became a Shoemaker soon after.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Ideals: Optimist. Flaws: Ugly. Bonds: Nature, Job, Religious. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Adrex Pyraxtallinost, Male Dragonborn Bard 3
Medium (6'1") Dragonborn, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 gp.


Social Check DCs


Mûglûk Holton, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a violet feathered hat and violet clothes. He has a long silver beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He dislikes all the random violence that takes place in the north. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Mûglûk was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk; and doesn't want to be a dilettante and was forced into it by his family

Ideals: Pacifist. Flaws: Insane. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Mûglûk Holton, Male Half-Orc Cleric 15
Medium (6'7") Half-Orc, Neutral Good (CR 15)
Armor Class 11
Hit Points 93 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 15 (+2)13 (+1) 13 (+1)6 (-2)
Skills Nature +6, Religion +6
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 5000 gp. Amethyst (80 gp). Carnelian (60 gp). Golden pearl (80 gp). Aquamarine (1100 gp). Golden yellow topaz (1100 gp). Tourmaline (80 gp). Bloodstone (60 gp). Chrysoberyl (80 gp). Zircon (60 gp). Freshwater pearl (7 gp). Freshwater pearl (7 gp). Moss agate (7 gp). Obsidian (7 gp). Blue sapphire (400 gp). Malachite (7 gp). Jasper (60 gp). Brown-green garnet (80 gp). Aquamarine (1100 gp). Malachite (7 gp). Tiger eye turquoise (7 gp). 1 Medium magic item.


Social Check DCs


Naill Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a black collared shirt and red pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He wears his hair in dreadlocks. His eyes are brown and beady.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother took him hunting and taught him how to get in the mind of other creatures. He was granted divine powers by his dying sister.

Motivation: Half-Elven compassion; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Military, Nature. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Naill Durkin, Male Half-Elf Sorcerer 5
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 14 (+2)17 (+3)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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