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NPC Generator

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Advanced [show]


Gorfel Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, brown, dusty cloak. His chestnut hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: Gorfel is depressed about a lot of things. He tends to be a nihilist. He is obsessed with finding treasure.

History: He was born in a small forest village. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). After a long history of fighting, Gorfel and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Ugly, Depressed, Antagonistic. Bonds: Adventurer, Nature, Rich. Occupation: Weaver

Voice: Slurs words

Attributes [hide]

Gorfel Marley, Male Half-Orc Bard 1
Medium (6'9") Half-Orc, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)7 (-2) 13 (+1)8 (-1)
Skills Arcana +0, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Ar-Kaius Radcliffe, Male Half-Orc [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he likes to wear ponchos typically of a light grey in addition to tight pants. He has dyed his greying golden hair a little too much giving a sharp golden color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a habit of throwing himself into exceedingly dangerous situations.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Half-Orc Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Gifted. Flaws: Secretive, Impulsive. Bonds: Adventurer, Family. Occupation: Navigator

Voice: Sore throat, cough

Attributes [hide]

Ar-Kaius Radcliffe, Male Half-Orc Paladin 2
Medium (6'4") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 14 (+2)15 (+2) 16 (+3)15 (+2)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 13
Languages Common, Orc, Ignan, Aquan
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Alberich Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Alberich took refuge in the old dungeon and found the beat up sickle and armor he uses now. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alberich fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Cynical. Bonds: Attractive, Nature, Mentor. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Alberich Daraln, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)15 (+2) 13 (+1)6 (-2)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 200 sp.


Social Check DCs


Kiirith Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears long strands of sapphire and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his copper crest in a flapper bob. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Sold as a small child to a wizard, Kiirith was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is a bit of a kleptomaniac

Ideals: Joker, Artistic. Flaws: Addict. Bonds: Rich, Mentor. Occupation: Barber

Voice: Pronounces difficult words wrong

Attributes [hide]

Kiirith Turnuroth, Male Dragonborn Adept 6
Medium (6'5") Dragonborn, Neutral Evil (CR 6)
Armor Class 9
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +4, Athletics +7
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 1 Minor magic item.


Social Check DCs


Bundrigo Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dark leathers with embroidery. His white hair is still thick. His skin is flawless and his gray eyes scan people very quickly.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a very good compulsive liar and kleptomaniac.

History: He was born to loving parents in a slum to the east. His father was a soldier and died while he was still young. Bundrigo was left his father's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Selfish. Bonds: Attractive, Criminal record, Poor, Military. Occupation: Doctor

Voice: Forgets to breathe while speaking

Attributes [hide]

Bundrigo Brightmoon, Male Halfling Sorcerer 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 22 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)10 (+0) 11 (+0)8 (-1)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 7000 sp. Peridot (60 gp). Golden yellow topaz (300 gp).


Social Check DCs

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