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NPC Generator

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Advanced [show]


Nuraval Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on his belt. His chestnut hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He invites people to come help in his community garden.

History: Born in the north to a Tanner, Nuraval learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He used his abilities to travel the world and help people.

Motivation: To be a Knight again; and expand his business

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Tanner

Voice: Hissing voice

Attributes [hide]

Nuraval Morigak, Male Dwarf Rogue 1
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)16 (+3) 12 (+1)8 (-1)
Skills Deception +1, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Gnoll, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Roger Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who is well dressed, constantly wearing a red suit, pastel shirt, and red tie, he is not a threatening figure. He has a long blonde beard with little hanging trinkets. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: To end his boredom; and he is content

Ideals: Philantrophist. Flaws: Ugly, Shy, Mundane, Insane. Occupation: Banker

Voice: Shortens vowels

Attributes [hide]

Roger Meliamne, Male Half-Elf Paladin 6
Medium (4'9") Half-Elf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)13 (+1) 9 (-1)13 (+1)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Paelias Amastacia, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his pickaxe. His hair is chestnut and curly. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Paelias was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Shy. Bonds: Has a crush, Poor, Adventurer. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Paelias Amastacia, Male Elf Ranger 11
Medium (4'10") Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 74 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills Persuasion +6, Survival +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 90 pp. Blue quartz (15 gp). Banded agate (15 gp). White opal (1400 gp). Violet garnet (600 gp). Carnelian (40 gp). Amethyst (160 gp). 1 Minor magic item.


Social Check DCs


Cloud On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. He carries with him a set of rapiers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has wavy cinnamon fur. He has hazel eyes and a brown hat with a white feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also is a firm believer in the manly ideal.

History: He comes from a rich southern family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cloud took refuge in the large cave and found the beat up rapier and armor he uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cloud fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and he has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic, Impulsive, Fearful. Bonds: Rich, Nature. Occupation: Sculptor

Voice: High pitched, excited

Attributes [hide]

Cloud On the Water, Male Tabaxi Warrior 12
Medium (6'8") Tabaxi, Lawful Evil (CR 12)
Armor Class 14
Hit Points 101 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 17 (+3)14 (+2) 10 (+0)11 (+0)
Skills History +6, Religion +6
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4

Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bidreked Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tight fitting yellow shirt and pants. His bronze crest is smooth and relatively long. He has gleaming, smiling gold eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Bidreked lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion; and a need for knowledge about a nearby landmark

Ideals: Optimist, Justice. Bonds: Family, Job, Adventurer. Occupation: Weaver

Voice: Slurs words

Attributes [hide]

Bidreked Tiammanthyllish, Male Dragonborn Warlock 5
Medium (6'2") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 400 gp. Jasper (50 gp).


Social Check DCs

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