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NPC Generator

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Advanced [show]


Elaim Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a tight fitting black shirt and pants. He is bald on top and has large silver tufts of hair around his ears. His green eyes have a joyful gleam in them most of the time.

Personality: Elaim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he has money and likes to spend it

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Spy

Voice: pre-pubescent

Attributes [hide]

Elaim Burrowfound, Male Dwarf Ranger 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 8 (-1)8 (-1)
Skills Intimidation +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Abyssal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 370 gp.


Social Check DCs


Gell Harper, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of death around his neck, and a monstrous two handed axe on his belt. He sports a flattop hair cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Rich, Nature. Occupation: Carpenter

Voice: Old Prospector

Attributes [hide]

Gell Harper, Male Half-Orc Warrior 2
Medium (6'10") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 18 (+4)13 (+1)
Skills Persuasion +3, Survival +6
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 330 gp. Rhodochrosite (13 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Melech Secret, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His dark red hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Wants to work out more often; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Disciplined. Bonds: Attractive, Religious, Enemies. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Melech Secret, Male Tiefling Aristocrat 5
Medium (6'3") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)9 (-1) 15 (+2)13 (+1)
Skills Arcana +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp. Golden yellow topaz (1000 gp). Sard (30 gp). Jasper (30 gp). 1 Minor magic item.


Social Check DCs


Miles Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. He is physically well-built. His auburn hair is kept up in a ponytail inside a top hat. He has blue eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.

Motivation: He wants to get laid; and he desires power and/or immortality

Ideals: Opinionated. Bonds: Enemies, Rich, Adventurer, Has a crush. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Miles Thackeray, Male Human Warrior 9
Medium (6'6") Human, True Neutral (CR 9)
Armor Class 12
Hit Points 36 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills Athletics +7, Intimidation +6
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +6

Possessions: 5000 sp. Eye agate (8 gp). Moonstone (40 gp). Jasper (40 gp).


Social Check DCs


Orsik Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his pickaxe. His silver hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Orsik grew up listening to his father's many stories. He worked as a nervous Healer and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his sister to traveling adventurers.

Flaws: Antagonistic. Bonds: Family, Adventurer, Job. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Orsik Glanhig, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)9 (-1) 12 (+1)12 (+1)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 700 sp. Brass mug with jade inlays (400 gp).


Social Check DCs

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