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NPC Generator

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Advanced [show]


Azzakh Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of the four houses of cards around his neck, and a dagger on his belt. He wears a top hat to cover his moderate length silver crest. His red eyes are passionate and lively.

Personality: He can speak with the recently deceased. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the north to a Shipwright, Azzakh learned a great deal about his father's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Azzakh's homeland. Azzakh decided to take the middle way and become a bodyguard. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Architect again; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Azzakh Sumnarghthrysh, Male Dragonborn Barbarian 3
Medium (6'6") Dragonborn, Neutral Good (CR 3)
Armor Class 13
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)17 (+3) 10 (+0)15 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common, Orc, Terran, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Eye agate (10 gp). Red spinel (160 gp).


Social Check DCs


Fonkin Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right arm. He has the majority of his body covered in plate. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: When he was but 5 years old his parents immigrated from the north. He was taken from his home at a very young age. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is currently in port desperately looking for someone to get him out; and a deep hatred of gnolls

Bonds: Attractive, Slave, Immigrant. Occupation: Bather

Voice: Ums and uhs a lot

Attributes [hide]

Fonkin Dunben, Male Gnome Bard 3
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 8 (-1)18 (+4)
Skills Medicine +1, Persuasion +6
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 3100 sp.


Social Check DCs


Fulbar Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His head has been shaved. His fierce hazel eyes like to dwell on things.

Personality: Fulbar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. Fulbar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting, Athletic, Extrovert. Flaws: Ugly. Bonds: Adventurer. Occupation: Slave Trader

Voice: Sighs a lot, exhausted

Attributes [hide]

Fulbar Bigheart, Male Halfling Wizard 8
Small (3'0") Halfling, Chaotic Good (CR 8)
Armor Class 14
Hit Points 50 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)14 (+2) 17 (+3)10 (+0)
Skills Medicine +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 1000 gp. Sapphire pendant on gold chain (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halander Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many blue ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His small hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Around other people he will do his best to conceal his emotions and appear jolly.

History: He comes from a rich southern family. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He hasn't been sleeping well lately.

Motivation: He has money and likes to spend it; and to get a good night's sleep

Ideals: Gifted. Flaws: Ugly, Selfish, Shy, Insomniac. Bonds: Rich. Occupation: Apothecary

Voice: Slow speaker

Attributes [hide]

Halander Tosscobble, Male Halfling Ranger 3
Small (2'11") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Watson High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting clothing which further accentuates his frame. His hair is long and silver with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. His eyes are a pleasant green.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gifted from a young age, Watson studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Since then, he has sought to make the best of life.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Optimist, Opinionated, Gifted, Impeccable. Bonds: Attractive, Job. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

Watson High-hill, Male Halfling Cleric 2
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)8 (-1) 14 (+2)15 (+2)
Skills History +1, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 400 gp.


Social Check DCs

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