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NPC Generator

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Fenriz Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Sold as a small child to a wizard, Fenriz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 18th year, his parents were killed by a illithids raid, leaving Fenriz alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants revenge against illithids; and he is content

Flaws: Antagonistic, Insane, Mundane. Bonds: Poor, Enemies, Mentor. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Fenriz Dischord, Male Tiefling Barbarian 8
Medium (6'1") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 83 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)20 (+5) 17 (+3)12 (+1)
Skills History +8, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Aquan, Undercommon, Giant, Terran, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 300 gp. An abacus with copper, silver and gold markers (80 gp). Solid gold idol (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gorgûm Hallewell, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Gorgûm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Gorgûm Hallewell, Male Half-Orc Monk 7
Medium (5'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 13 (+1)10 (+0) 14 (+2)7 (-2)
Skills Arcana +3, Stealth +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tree Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, blue cloak. He wears his black fur down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in a small village he learned the ways of the warrior from his mother. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted psionic powers by his dying brother.

Motivation: Doesn't want to be a Laborer and was forced into it by his family; and an old rival family wants him found

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Poor, Attractive, Family. Occupation: Laborer

Voice: Deep voice with rolling R's

Attributes [hide]

Tree Blossom, Male Tabaxi Warrior 13
Medium (5'7") Tabaxi, True Neutral (CR 13)
Armor Class 13
Hit Points 97 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)18 (+4) 13 (+1)11 (+0)
Skills History +8, Intimidation +4
Senses Passive Perception 11
Languages Common, Sylvan, Draconic, Orc, Aquan
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3

Possessions: 3000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Fire opal pendant on a fine gold chain (900 gp). Silver comb with moonstones (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Jeweled electrum ring (8000 gp). Old masterpiece painting (900 gp). Gold and topaz bottle stopper cork (1100 gp). Old masterpiece painting (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aelar Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a sai on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His long white hair reaches down to his waist. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Aelar studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aelar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and he feels threatened by others

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Occupation: Courier

Voice: Italian accent

Attributes [hide]

Aelar Meliamne, Male Half-Elf Sorcerer 5
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)8 (-1) 14 (+2)13 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Raymond Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a silver handlebar mustache and slicked back silver hair. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy and tries to find solutions quickly.

History: He was born to loving parents in a slum to the west. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers; and he is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Ugly, Antagonistic, Lazy. Bonds: Poor. Occupation: Weaver

Voice: Australian accent

Attributes [hide]

Raymond Shupe, Male Half-Elf Aristocrat 9
Medium (5'0") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 68 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)14 (+2) 11 (+0)8 (-1)
Skills Investigation +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Aquan, Gnome
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 900 gp. Amethyst (60 gp). Rock crystal (80 gp). Chalcedony (80 gp). Sard (80 gp). Moss agate (9 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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