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Advanced [show]


Ribbles Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple blue line shooting up and back down. With bright golden hair and a scraggly beard. He is baby faced.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born several months after his father was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and he is content

Ideals: Disciplined. Flaws: Hedonist, PTSD. Bonds: Military. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Ribbles Fiddlefen, Male Gnome Warlock 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)12 (+1) 9 (-1)9 (-1)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Sweet Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green tunic with brown highlights, and long green pants that bunch up around his shoes. His black fur is heavily combed to the right. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Merchant father left him crippled. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Tanner, and he later adopted a second son.

Motivation: He desires power and/or immortality; and doesn't want to be a tanner and was forced into it by his family

Flaws: Disease. Bonds: Family, Poor, Adventurer. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Sweet Candle, Male Tabaxi Monk 10
Medium (6'5") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +6, Performance +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0

Possessions: 1500 gp.


Social Check DCs


Theodoric Badger, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a red handlebar mustache and slicked back red hair. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A need for knowledge about a nearby landmark; and to clean up the streets

Ideals: Philantrophist, Justice. Bonds: Rich, Adventurer, Guardian. Occupation: Engraver

Voice: Spits and sputters

Attributes [hide]

Theodoric Badger, Male Human Fighter 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5

Possessions: 30000 cp. Fire opal (1200 gp). Alexandrite (1100 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear tan clothing when he does not wear armor. His silver hair is cut short. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Arannis was born on a far southern mountains where he grew up under the tutelage of his father, an expert Barrister. After a long history of fighting, Arannis and his spouse have recently divorced.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Attractive, Religious, Immigrant. Occupation: Barrister

Voice: Posh accent

Attributes [hide]

Arannis Xiloscient, Male Half-Elf Fighter 4
Medium (5'3") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Anselm Bentham, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. His hair, while still mostly black, has prominent grey streaks. He wears an eyepatch.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and retire the richest man in the east

Ideals: Passionate, Opinionated, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Mason

Voice: Soothing and warm

Attributes [hide]

Anselm Bentham, Male Human Rogue 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)18 (+4) 11 (+0)18 (+4)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Goblin, Dwarven, Undercommon, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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