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NPC Generator

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Advanced [show]


Hupe Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy and tries to find solutions quickly.

History: Gifted from a young age, Hupe studied abroad. His mother had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Lazy. Bonds: Rich, Attractive, Family. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Hupe Tosscobble, Male Halfling Barbarian 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)15 (+2) 12 (+1)14 (+2)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Aquan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Hamil Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the south. Hamil liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to reunite with his old friends

Flaws: Shy. Bonds: Attractive, Job, Immigrant, Nature, Adventurer. Occupation: Actor

Voice: Low range voice

Attributes [hide]

Hamil Hogcollar, Male Halfling Fighter 8
Small (3'1") Halfling, Neutral Good (CR 8)
Armor Class 13
Hit Points 42 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Athletics +3, History +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Dworic Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'1" and typically wears white cloth garments or leather armor. His golden hair, when down, is lengthy. His green eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is harsh and unforgiving.

History: Dworic lived on a farm with his mother, near the main road leading to a nearby town. He moved out east to avoid the crime he committed. Days after completing his studies, news broke out that his hometown was attacked by goblins. Dworic was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He is terrified, and will act out of fear; and doesn't want to be a carter and was forced into it by his family

Flaws: Antagonistic, Fearful. Bonds: Enemies, Family, Criminal record. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Dworic Deepdelver, Male Dwarf Warlock 12
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 119 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 19 (+4)8 (-1) 13 (+1)12 (+1)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Brass mug with jade inlays (500 gp). A delicate silver chain set with a tourmaline (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item.


Social Check DCs


Chem Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a blue Stetson hat and blue clothes. He carries with him a set of whips on his belt, each one with a sapphire on the hilt. His chestnut hair has been sun bleached extensively. His eyes are white and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and further expansion of business

Ideals: Fighting, Disciplined. Flaws: Impulsive. Bonds: Rich, Adventurer, Job. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Chem Clandestine, Male Tiefling Paladin 1
Medium (6'2") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)13 (+1) 10 (+0)15 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 20 gp.


Social Check DCs


Ûshgol Tattersall, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. Ûshgol enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). During his travels, Ûshgol and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ûshgol discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ûshgol fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's attracted to the PC; and wants a kiss

Flaws: Ugly, Disease, Hedonist. Bonds: Rich, Adventurer, Has a crush. Occupation: Bellfounder

Voice: Nasally tone

Attributes [hide]

Ûshgol Tattersall, Male Half-Orc Cleric 7
Medium (5'8") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills History +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Giant
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: Solid gold idol (700 gp).


Social Check DCs

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