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NPC Generator

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Advanced [show]


Caeldrim Caerdonel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is typically in his Carter uniform. He carries a battered morningstar and tarnished flail as well. His golden hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves telling others what to do and how they should feel about things. A true patriot, Caeldrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Carter and found it very stressful. He has drifted from career to career and currently works as a Carter.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting, Opinionated. Flaws: Insomniac. Bonds: Job, Military. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

Caeldrim Caerdonel, Male Half-Elf Bard 13
Medium (5'3") Half-Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 77 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 17 (+3)17 (+3)
Skills Performance +7, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Infernal, Celestial
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333320

Possessions: 1000 gp. Sardonyx (60 gp). Rock crystal (60 gp). Bloodstone (60 gp). Deep blue spinel (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears green cloth garments or leather armor. He has moderate length golden hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Sage business at a young age. He was taken from his home at a very young age. He has worked as a Sage like his father before him.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Slave, Family. Occupation: Sage

Voice: French accent

Attributes [hide]

Orsik Deepdelver, Male Dwarf Warlock 12
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 89 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Insight +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 100 pp. Golden circlet with four aquamarines (2000 gp). Fire opal pendant on a fine gold chain (900 gp). Solid gold idol (1200 gp). Large well-done wool tapestry (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His fur is short and cinnamon. He has a dull look in his blue eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and wishes to resurrect an old love

Ideals: Professionalism, Entrepeneur. Bonds: Immigrant, In love. Occupation: Sellsword

Voice: Middle-eastern accent

Attributes [hide]

Two Llamas Prim Posies, Male Tabaxi Paladin 8
Medium (5'10") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1600 gp.


Social Check DCs


Ahrim Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. His brown hair is drawn into a tight pony tail with a rose scrunchie. His gold eyes peer out from beneath his Stetson blue hat.

Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Bather business.

History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it; and to clean up the streets

Ideals: Persistence. Bonds: Job, Mentor, Rich, Guardian. Occupation: Bather

Voice: Stutters

Attributes [hide]

Ahrim Malevolence, Male Tiefling Druid 14
Medium (6'10") Tiefling, Neutral Evil (CR 14)
Armor Class 12
Hit Points 93 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)17 (+3) 14 (+2)14 (+2)
Skills Athletics +6, Nature +8
Senses Passive Perception 12
Languages Common, Druidic, Undercommon, Gnome
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544

Possessions: 300 pp. 1 Medium magic item.


Social Check DCs


Shane Gentry, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tight fitting black shirt and pants. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with finding treasure.

History: Shane was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Flaws: Ugly, Terse. Bonds: Adventurer, Poor, Immigrant. Occupation: Carpenter

Voice: Old thin voice

Attributes [hide]

Shane Gentry, Male Human Sorcerer 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs

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