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Advanced [show]


Three Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern man wears professional attire. He keeps his brown fur in a flapper bob. His eyes, though not visible through his cowl, are blue.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, Three would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the north, but his parents moved at a very young age to the south. He was an athlete and attended two major summer competitions. He never won. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Three Of Passion, Male Tabaxi Barbarian 1
Medium (5'6") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 12 (+1)19 (+4)
Skills Investigation +2, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Great Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting clothing which further accentuates his frame and is in decent physical shape. His fur is yellow and curly. His hazel eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Great was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Artistic. Bonds: Attractive, Job, Rich. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Great Of Shadows, Male Tabaxi Wizard 5
Medium (6'1") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills History +5, Medicine +4
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 600 gp.


Social Check DCs


Dalgal Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries hammers. He has wavy black hair. He has a dull look in his gray eyes.

Personality: He likes to make people angry or surprised. Dalgal is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Dalgal was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dalgal's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Family, Rich. Occupation: Tailor

Voice: Gruff and masculine

Attributes [hide]

Dalgal Morigak, Male Dwarf Monk 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 93 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)19 (+4) 13 (+1)14 (+2)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Dwarven, Terran, Giant, Abyssal, Ignan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dûsh Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long white hair kept up in a rat tail. His amber eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Hunter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Hunter.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Forgetful. Bonds: Poor, Job, Slave, Adventurer. Occupation: Hunter

Voice: Mousy voice

Attributes [hide]

Dûsh Adley, Male Half-Orc Rogue 15
Medium (6'4") Half-Orc, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 78 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 12 (+1)7 (-2)
Skills Arcana +5, Insight +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2

Possessions: 4000 gp. Rich purple corundum (1600 gp). Carnelian (60 gp). Iolite (60 gp). Carnelian (60 gp). Alexandrite (1600 gp). Blue quartz (5 gp). Brown-green garnet (150 gp). Black star sapphire (1600 gp). Iolite (60 gp). Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Right-Handed In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. He keeps his long black fur kept up in a rat tail. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. A true patriot, Right-Handed would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the north his family was never financially stable. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was always very intelligent and has formed a secret society of specialists.

Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Fearful, Secretive. Bonds: Poor, Military, Adventurer. Occupation: Beggar

Voice: Scottish accent

Attributes [hide]

Right-Handed In Woods, Male Tabaxi Sorcerer 7
Medium (6'10") Tabaxi, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 43 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 17 (+3)8 (-1) 15 (+2)13 (+1)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 12
Languages
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). An abacus with copper, silver and gold markers (100 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs

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