Hadarai Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his brown hair in a flapper bob. He has a dull look in his brown eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Hadarai is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His first spouse was a Cartwright, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Stableman.
Motivation: Regain custody of his daughter; and revenge
Ideals: Fighting. Bonds: Family, Religious, Job, Enemies. Occupation: Stableman
Voice: Whispers
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 63 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Ignan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1700 gp. Deep blue spinel (1000 gp). Red garnet (120 gp).
Emerald Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses well, typically a more casual-formal manner. He wears his orange fur up. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends.
Flaws: Shy. Bonds: Attractive, Adventurer, Poor. Occupation: Masseuse
Voice: Italian accent
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 15)
Armor Class 11
Hit Points 116 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 500 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Solid gold idol (1200 gp). Gold dragon comb with red garnet eye (400 gp). Solid gold idol (1200 gp). A necklace of small pink pearls (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Brass mug with jade inlays (600 gp). 1 Medium magic item.
Cimer Chance, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears a green vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a wide-brimmed hat to cover his moderate length dark red hair. His eyes, though not visible through his cowl, are white.
Personality: He is overprotective of those who hire his services. He plays an instrument quite well.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Cimer was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Cimer's father didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's repulsed by the PC.
Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Guardian. Occupation: Healer
Voice: Squeaky
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Terran
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 150 pp.
Einkil Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is kept up in a ponytail inside a broad hat. His fair skin shows little sign of his aristocratic breeding.
Personality: He exudes charisma. He is a tour de force of persuasion. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.
History: He was born at the edge of vast forest. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Persistence, Philantrophist. Bonds: Rich, Attractive, Nature. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Kipper Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears dark leathers with embroidery. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is calm most of the time but flees social interaction. He is skeptical of what others tell him and is slow to trust.
History: Kipper was raised in a hard working conservative environment. He worked as a nervous Adventurer and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often; and balancing his hectic life and new adventurer responsibilities is difficult
Ideals: Athletic. Flaws: Insane, Shy. Bonds: Job, Rich. Occupation: Adventurer
Voice: Sore throat, cough
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 13)
Armor Class 11
Hit Points 52 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 900 pp. Banded agate (16 gp). Blue star sapphire (1200 gp). Carnelian (80 gp). Chrysoprase (80 gp). Hematite (16 gp). Alexandrite (1500 gp). Golden yellow topaz (1500 gp). Carnelian (80 gp). Emerald (1200 gp). Freshwater pearl (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!
