Dalgal Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tattered old clothes. His small hat is riddled with cuts and holes. His violet eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Dalgal lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Joker, Justice, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Crown-heir
Voice: Shortens vowels
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 75 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 170 pp. A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp).
Aramil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears bulky white painted plate armor. His hair is short and auburn. His brown eyes have a joyful gleam in them most of the time.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He comes from a rich northern family. He worked as a nervous Shepherd and found it very stressful. He has worked as a Shepherd like his mother before him.
Motivation: He is unsatisfied with his job.
Ideals: Athletic. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Shepherd
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: Amethyst (60 gp).
Vlorn Underbough, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a brown costume with the symbols of strength on his torso. His hair is golden, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Shy, Disease. Bonds: Attractive, Immigrant. Occupation: Tailor
Voice: Smooth and feminine
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp.
Odo Kitchur, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He very much looks the part of a Banker, marred by teas. He wears a deerstalker hat to cover his moderate length chestnut hair. His green eyes dart from person to person.
Personality: He is calm most of the time but flees social interaction. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Banker.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new banker responsibilities is difficult
Flaws: Ugly, Shy, Fearful. Bonds: Job, Religious. Occupation: Banker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Healer’s kit.
Hamil Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bald on top and has large auburn tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born in the north to a Detective, Hamil learned a great deal about his father's area of expertise. After coming to the age of reason, Hamil took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: He is unsatisfied with his job; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job. Occupation: Detective
Voice: Stutters
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!