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Advanced [show]


Anverth Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. His brown hair is cut short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Anverth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Artistic, Gifted. Flaws: Addict. Bonds: Rich, Religious. Occupation: Farmer

Voice: Slurs words

Attributes [hide]

Anverth Quillsharpener, Male Gnome Warrior 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Intimidation +5, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Qemuel Rise, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a large pastel jacket. His hair is short and black. He wears large thick round spectacles.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with lycanthropy at a very young age, Qemuel has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Forgetful, Disease. Bonds: Attractive, Poor, Adventurer. Occupation: Engraver

Voice: High pitched and raspy

Attributes [hide]

Qemuel Rise, Male Tiefling Warlock 8
Medium (5'10") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 70 pp. Chrysoberyl (70 gp). Silver pearl (70 gp). Golden yellow topaz (400 gp). Tourmaline (70 gp). Rock crystal (60 gp). Black pearl (400 gp).


Social Check DCs


Mreksh Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He very much looks the part of a Healer. He carries with him a set of longswords on his belt, each one with a sapphire on the hilt. His copper crest, when down, is lengthy. His eyes are a pleasant gold.

Personality: Eccentric and domineering, Mreksh will drive conversation. He has all his life been fascinated with singing.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting, Extrovert, Artistic. Bonds: Job, Poor. Occupation: Healer

Voice: Deep voice with rolling R's

Attributes [hide]

Mreksh Beryntolthropal, Male Dragonborn Rogue 4
Medium (6'2") Dragonborn, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 18 (+4)12 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 5000 cp. Alexandrite (1200 gp). Star rose quartz (20 gp). Freshwater pearl (9 gp). Obsidian (9 gp). 1 Minor magic item.


Social Check DCs


Gimûb Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish chestnut hair is in a traditional bowl cut. His violet eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Gimûb was born with his mother's beautiful face. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he is not mentally stable, and does not behave rationally

Flaws: Disease, Insane. Bonds: Attractive, Criminal record. Occupation: Mayor

Voice: Forgets to breathe while speaking

Attributes [hide]

Gimûb Churchill, Male Half-Orc Adept 7
Medium (5'3") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)8 (-1) 12 (+1)10 (+0)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 9000 sp.


Social Check DCs


Damakos Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in earthy colors with a white and grey handkerchief worn on his right side. His black hair has been sun bleached extensively. His thin eyebrows rest above his beady silver eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Damakos was born in the south. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Rich. Occupation: Mortician

Voice: Dutch accent

Attributes [hide]

Damakos Ideal, Male Tiefling Expert 2
Medium (5'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)17 (+3) 16 (+3)13 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Elven, Undercommon, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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