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Tanglar Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, blue cloak. His skin is fair and his fingers are delicate and long. His white hair is unkempt and raggedy. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a necromancer, Tanglar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with vampirism at a very young age, Tanglar has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he wants to meet his childhood hero

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor, Mentor. Occupation: Masseuse

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tanglar Wakefield, Male Half-Orc Paladin 7
Medium (6'6") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 13 (+1)8 (-1)
Skills Deception +2, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 7000 sp.


Social Check DCs


Gilthur Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear red tank tops with black pants. He has done his best to style his golden hair to look like a famous performer. His brown eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gilthur lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter.

Ideals: Disciplined, Opinionated. Flaws: Ugly, Insane. Bonds: Family. Occupation: Apothecary

Voice: Relaxed voice

Attributes [hide]

Gilthur Ironfist, Male Dwarf Paladin 6
Medium (4'4") Dwarf, Neutral Good (CR 6)
Armor Class 10
Hit Points 52 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)18 (+4) 10 (+0)7 (-2)
Skills Deception +1, History +7
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Gnome, Goblin, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). A miniature golden chest with tiny emeralds lining the top (80 gp).


Social Check DCs


William Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a small bristly mustache and wavy golden hair. He is very pretty but has cold, dead eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a slaver, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Entrepeneur. Flaws: PTSD. Bonds: Attractive, Criminal record, Mentor. Occupation: Junk Dealer

Voice: Sighs a lot, exhausted

Attributes [hide]

William Selevarun, Male Half-Elf Ranger 5
Medium (5'6") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)9 (-1) 10 (+0)13 (+1)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Blue star sapphire (1400 gp). Jasper (20 gp).


Social Check DCs


Howard Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. His deerstalker hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His childhood dream was to be a Mayor, but he was a colossal failure. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's in love

Flaws: Ugly. Bonds: Enemies, Job, Religious, Has a crush, Criminal record. Occupation: Courier

Voice: Prounounces S like Z

Attributes [hide]

Howard Tosscobble, Male Halfling Fighter 9
Small (2'10") Halfling, Lawful Evil (CR 9)
Armor Class 14
Hit Points 73 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 18 (+4)13 (+1)
Skills Arcana +3, Athletics +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +4

Possessions: 1200 gp.


Social Check DCs


Fonkin Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear pastel tank tops with black pants. He carries with him a set of quarterstaffs on his belt, each one with a ruby on the hilt. He has a golden handlebar mustache and slicked back golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He will rave to anyone who will listen. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a plains tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Nature, Religious. Occupation: Interpreter

Voice: Farmer accent

Attributes [hide]

Fonkin Leffery, Male Gnome Warrior 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Athletics +3, History +3
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Black opal (400 gp). Aquamarine (400 gp). Alexandrite (400 gp). 1 Minor magic item.


Social Check DCs

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