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Kriv Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy bronze crest. He prefers to wear tan clothing when he does not wear armor. He has a hunchback. His crest is cut close to his head. His gold unseeing eyes seem to look past you.

Personality: Kriv hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich western family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He's since become an addict/alcoholic.

Motivation: Money/treasure; and seeks redemption

Ideals: Artistic. Flaws: Ugly, Disease, Addict. Bonds: Rich, Criminal record. Occupation: Weaver

Voice: Soothing and warm

Attributes [hide]

Kriv Baharoosh, Male Dragonborn Monk 4
Medium (6'4") Dragonborn, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 23000 cp. Deep blue spinel (600 gp). Eye agate (10 gp). Azurite (10 gp). Bloodstone (60 gp).


Social Check DCs


Gimurt Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears violet trousers with tan and brown striped suspenders. He wears various colorful collared shirts, and he perpetually has his lance ready. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He never wears the same outfit twice, unless he absolutely has to.

History: He was born several months after his father was called into army service. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Artistic. Flaws: Addict, Insane. Bonds: Military. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Gimurt Gorunn, Male Dwarf Ranger 12
Medium (4'0") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 76 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)16 (+3) 14 (+2)11 (+0)
Skills Animal Handling +6, History +7
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Goblin, Terran
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 24000 sp. Chalcedony (80 gp). Fire opal (500 gp). Deep green spinel (160 gp). Black pearl (600 gp). Blue quartz (10 gp). Moss agate (10 gp). Chalcedony (80 gp). Golden pearl (160 gp). Fiery yellow corundum (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silent Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries a battered morningstar and tarnished ceremonial dagger as well. His black fur is matted, messy, and big. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Mason, but he got bored and became a Courier. He then took over the family business and is one of the better Courier for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a mason again

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Courier

Voice: Deep voice with rolling R's

Attributes [hide]

Silent Of Ale, Male Tabaxi Druid 2
Medium (5'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)11 (+0) 12 (+1)17 (+3)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 210 gp. Silver comb with moonstones (200 gp).


Social Check DCs


Shump Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). He keeps his long black hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Shump was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Shump abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his old friends.

Ideals: Athletic, Entrepeneur. Bonds: Guardian, Poor, Adventurer. Occupation: Bowyer

Voice: Spits and sputters

Attributes [hide]

Shump Dumph, Male Half-Orc Wizard 3
Medium (5'0") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)13 (+1) 17 (+3)11 (+0)
Skills Persuasion +2, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs


Pallabar Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white cloak and cross-gartered tan stockings. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He exudes charisma. He is a tour de force of persuasion. He misses his home and complains about the freezing weather, even in summer.

History: Pallabar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Bonds: Attractive, Immigrant, Poor, Religious. Occupation: Stableman

Voice: Tuts and clicks tongue

Attributes [hide]

Pallabar Ironhide, Male Gnome Aristocrat 14
Small (3'7") Gnome, Chaotic Good (CR 14)
Armor Class 11
Hit Points 115 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +5

Possessions: 400 pp. Solid gold idol (200 gp). Solid gold idol (200 gp). Gold dragon comb with red garnet eye (800 gp). Jeweled gold crown (3000 gp). A roughly beaten golden orb (130 gp). Brass mug with jade inlays (100 gp). Solid gold idol (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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