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Advanced [show]


Hagren Cason, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is dressed in earthy colors with a grey and pastel handkerchief worn on his left side. His auburn hair is cut short with large spiked bangs in the front. His gray eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. Hagren is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Hagren studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has never given up on his poetry dream.

Motivation: He'd like to take his coworkers down a peg; and regain custody of his daughter

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Hagren Cason, Male Half-Orc Expert 2
Medium (6'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)6 (-2) 8 (-1)9 (-1)
Skills History +0, Medicine +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Fargrim Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man very much looks the part of a Bricklayer. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is witty, but his monotone delivery comes off as unnerving Further he is a bit of a stoner and is frequently out of it.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to open a new tavern.

Ideals: Joker. Flaws: Addict. Bonds: Job, Attractive, Rich. Occupation: Bricklayer

Voice: Forgets to breathe while speaking

Attributes [hide]

Fargrim Frostbeard, Male Dwarf Bard 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)15 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 2000 cp.


Social Check DCs


Heskan Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in earthy colors with a black and tan handkerchief worn on his right side. He wears his blue crest down. He has several tiny amber earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Entrepeneur. Bonds: Rich, Job, Family, Criminal record. Occupation: Engraver

Voice: Scottish accent

Attributes [hide]

Heskan Daardendrian, Male Dragonborn Rogue 9
Medium (6'8") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 51 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Insight +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Dalgal Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'4" has a big stupid grin on his face most of the time. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair is always cut to a buzz. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Sellsword who has hired him part-time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Dalgal managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Sabotage a competitor; and he is a bit of a kleptomaniac

Flaws: Disease. Bonds: Has a crush, Criminal record, Rich, Job. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Dalgal Helcral, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)14 (+2) 15 (+2)11 (+0)
Skills Deception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 1100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Naal Floshem, Male Elf [Permalink]

Personal [hide]

Description: He usually wears his violet robe and has his nunchaku always slung over his shoulder. He is bristling with hidden weapons, mostly nunchakus and bastard swords. His long white hair reaches down to his waist. His violet eyes peer out from beneath his broad violet hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also has developed a complete distrust of the Bowyer profession.

History: Born in the west his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Further expansion of business.

Ideals: Joker. Bonds: Criminal record, Job, Poor, Attractive. Occupation: Shoemaker

Voice: Scandinavian accent

Attributes [hide]

Naal Floshem, Male Elf Warrior 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)10 (+0) 12 (+1)11 (+0)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. A pair of silk slippers encrusted with tiny pearls. (110 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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