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Advanced [show]


Mindartis Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. He is portly but not overly obese. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He dislikes all the random violence that takes place in the east. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality.

Ideals: Pacifist, Gifted. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Mindartis Teinithra, Male Half-Elf Barbarian 10
Medium (5'1") Half-Elf, Lawful Good (CR 10)
Armor Class 9
Hit Points 111 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)8 (-1) 10 (+0)15 (+2)
Skills Medicine +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spring Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'5" eastern man, he wears dark leathers with embroidery. His red fur is kept up in a ponytail inside a top hat. He has a dull look in his yellow eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He now spends his time doing works of charity.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Philantrophist, Impeccable, Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Baker

Voice: Dutch accent

Attributes [hide]

Spring Of Clay, Male Tabaxi Fighter 12
Medium (6'5") Tabaxi, Lawful Evil (CR 12)
Armor Class 13
Hit Points 100 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +5, Stealth +7
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 1000 gp. Azurite (9 gp). Amethyst (90 gp). Hematite (9 gp). Violet garnet (1200 gp). Brown-green garnet (90 gp). Peridot (70 gp). Silver pearl (90 gp). Black pearl (1200 gp). 1 Minor magic item.


Social Check DCs


Cask Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tan costume with the symbols of the sun god on his torso. His fur is gray and curly. He has several tiny amber earrings on each ear.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is able to make almost anything out of random pieces of junk.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Cask was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Tabaxi compassion; and revenge

Ideals: Gifted. Flaws: Racist, Insane. Bonds: Rich, Enemies. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Cask Of Ale, Male Tabaxi Wizard 3
Medium (5'5") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)10 (+0) 11 (+0)15 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Iolite (50 gp). Obsidian (8 gp). Hematite (8 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a violet vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his violet boots flare out at the collars. His hair is long and silver with streaks of blonde, and is pulled back with small violet clips. His beard is blonde, braided, and well cared for. His eyes are blue and beady.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has all his life been fascinated with dancing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has had some formal dancing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Artistic. Flaws: Ugly, Antagonistic, Disease. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Theobald Horineth, Male Half-Elf Monk 5
Medium (5'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)12 (+1) 9 (-1)18 (+4)
Skills Perception +2, Sleight of Hand +7
Senses Passive Perception 17
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Thamuz Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor, and carries clubs. His hair is black, silky, and of moderate length. He has several tiny ruby earrings on each ear.

Personality: Thamuz hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Thamuz enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Fighting, Artistic. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Roofer

Voice: Dark and ominous

Attributes [hide]

Thamuz Turmoil, Male Tiefling Adept 3
Medium (5'7") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)15 (+2) 14 (+2)14 (+2)
Skills Religion +4, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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