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Advanced [show]


Jabbie Reese, Male Gnome [Permalink]

Personal [hide]

Description: A 3'5" southern man, he wears a robe, a symbol of the four houses of cards around his neck, and a shortspear on his belt. He is bald on top and has large black tufts of hair around his ears. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of a Hunter, who enjoyed hunting, Jabbie was taken on many hunting expeditions. His childhood dream was to be a Hunter, but he was a colossal failure. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jabbie fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Hunter again; and expand his business

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Tanner

Voice: Eastern European accent

Attributes [hide]

Jabbie Reese, Male Gnome Warrior 14
Small (3'5") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 147 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 20 (+5)17 (+3) 16 (+3)10 (+0)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Celestial, Infernal
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +7

Possessions: 3000 gp. 1 Medium magic item.


Social Check DCs


Zook Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. His red hair is heavily combed to the left. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He receives visions of the future at random moments

History: The child of southern immigrants he idolized his mother. A gifted student he started as a Stableman, but he got bored and became a Knight. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Gifted. Bonds: Attractive, Immigrant, Job, Military. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Zook Musgraben, Male Gnome Paladin 1
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 60 gp.


Social Check DCs


Kilvar Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long red hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Kilvar was born with his father's beautiful face. He moved out north to avoid the crime he committed. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Dyer

Voice: Ums and uhs a lot

Attributes [hide]

Kilvar Rumnaheim, Male Dwarf Bard 4
Medium (4'2") Dwarf, True Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 20 (+5)14 (+2) 18 (+4)11 (+0)
Skills Deception +2, Sleight of Hand +1
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 9000 sp. 1 Masterwork Common Melee.


Social Check DCs


Ar-Gul Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His brown hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: A deeply religious man he believes everything happens for a reason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious, Rich. Occupation: Tailor

Voice: Slow speaker

Attributes [hide]

Ar-Gul Anderton, Male Half-Orc Aristocrat 2
Medium (5'6") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)13 (+1) 11 (+0)9 (-1)
Skills Arcana +3, Performance +1
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Smokesticks.


Social Check DCs


Tordek Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and very much looks the part of a Layabout. He wears his silver hair up in a very large beehive style do. This gray eyed easterner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Layabout and found it very stressful. He ran away from his former home and has been making his living as a Layabout for the past few years.

Motivation: Further expansion of business; and to be a shoemaker again

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Tordek Gorunn, Male Dwarf Ranger 4
Medium (4'2") Dwarf, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)9 (-1) 13 (+1)13 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Masterwork Heavy wooden shield. 1 Masterwork Light steel shield. 1 Masterwork Light wooden shield.


Social Check DCs

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