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NPC Generator

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Advanced [show]


Srorthen Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a tan vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His right hand appears badly burned and disfigured. His long bronze crest is drawn into a two foot long braid. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Adventurer business at a young age. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Adventurer for hire.

Motivation: Expand his business; and to be a marshal again

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job. Occupation: Adventurer

Voice: Pirate accent

Attributes [hide]

Srorthen Chumbyxirinnish, Male Dragonborn Bard 4
Medium (6'4") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Nature +2, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp.


Social Check DCs


Rolf Harlan, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is long and unkept. His brown eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Adventurer, Slave. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Rolf Harlan, Male Human Fighter 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 10 (+0)8 (-1)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ralf Dryden, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, constantly wearing a yellow suit, brown shirt, and green tie. His brown hair is singed and shortened. His green eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a font of random trivia from the lore and stories he has discovered

History: Ralf lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Ralf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Ralf's mother didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their daughter. He worked as a Glassblower, and he later adopted a second daughter.

Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Nature, Family. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ralf Dryden, Male Human Aristocrat 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)13 (+1) 10 (+0)16 (+3)
Skills Stealth +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp. 1 Chain shirt.


Social Check DCs


Spear Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His brown fur is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is fixated on the number 34. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has all his life been fascinated with writing.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic. Flaws: Insane, Disease. Bonds: Job, Criminal record. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Spear Of Shadows, Male Tabaxi Aristocrat 5
Medium (6'6") Tabaxi, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 14 (+2)17 (+3)
Skills Deception +6, Investigation +5
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 20000 cp. Rich purple corundum (400 gp). Peridot (40 gp). Chalcedony (40 gp). Deep blue spinel (700 gp).


Social Check DCs


Eiravel Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Knight. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He can't help but pocket interesting objects he comes across

History: Sold as a small child to a wizard, Eiravel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Eiravel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Eiravel decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels that his past leaves him morally obligated to help; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Mentor, Adventurer. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Eiravel Woods, Male Half-Elf Expert 5
Medium (5'11") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 16 (+3)16 (+3)
Skills History +4, Insight +6
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp. Jasper (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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