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Advanced [show]


John Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long chestnut beard with little hanging trinkets. This hazel eyed southerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Baker they were divorced and he won custody of their daughter. He worked as a Glassblower, and he later adopted a second daughter.

Motivation: To reunite with his absent mother; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

John Atterton, Male Human Paladin 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 90 gp. 1 Banded mail.


Social Check DCs


Roger Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers yellow and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. He has a red handlebar mustache and slicked back red hair. His brown eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a white middle class family as the only child. Roger liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and he is content

Flaws: Ugly, Forgetful, Mundane. Bonds: Nature. Occupation: Sailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Roger Blythe, Male Human Adept 11
Medium (5'8") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 63 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 15 (+2)16 (+3) 16 (+3)12 (+1)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Elven
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 4000 sp. Silver-plated steel longsword with jet jewel in hilt (1000 gp).


Social Check DCs


Frouse Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tattered old clothes. His whole body is exceptionally muscular. He wears a top hat to hide his balding. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his father was called into army service. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military. Occupation: Body Guard

Voice: Can't modulate volume

Attributes [hide]

Frouse Shadowcloak, Male Gnome Druid 2
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Athletics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 370 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Radomir Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. He has styled his blonde hair well, parting it to the left. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.

History: Sold as a small child to a slaver, Radomir was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his brother before him, after school he went straight into learning to become a Tanner. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Gifted. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Tanner

Voice: Switch between two voices

Attributes [hide]

Radomir Fastfoot, Male Halfling Ranger 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 16
Hit Points 31 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 11 (+0)14 (+2) 9 (-1)10 (+0)
Skills History +5, Performance +3
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Rock crystal (30 gp). Fiery yellow corundum (600 gp). Rose (30 gp). Lapis lazuli (14 gp).


Social Check DCs


Sammal Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a blue shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His hair is blue, silky, and of moderate length. His eyes are likewise gold.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He works hard and plays hard.

History: He was born on a small isolated farm. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Tiefling compassion; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Racist, Hedonist. Bonds: Attractive, Nature. Occupation: Spy

Voice: Sighs a lot, exhausted

Attributes [hide]

Sammal Ennui, Male Tiefling Warrior 7
Medium (5'9") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 17 (+3)12 (+1)
Skills Athletics +3, Nature +5
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +5

Possessions: 500 gp.


Social Check DCs

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