Dreali Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. He is bald on top and has large golden tufts of hair around his ears. His face is covered beneath a completely black helmet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Performer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 5)
Armor Class 15
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 11 (+0) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +8 / 2d4+5, Grapple +8
Possessions: 10000 cp. Violet garnet (1100 gp). Alexandrite (1100 gp). Freshwater pearl (7 gp).
Harbek Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This man very much looks the part of a Tanner, and sports empty pouches on his belt. His hair is white and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.
History: He got into the Tanner business at a young age. One day when Harbek was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Harbek was heart-stricken from the event, and his mother started working long hours to provde for them. He became a Tanner soon after.
Motivation: Sabotage a competitor; and to reunite with his absent father
Ideals: Joker, Professionalism. Flaws: PTSD. Bonds: Job, Family. Occupation: Tanner
Voice: Soft and melodious
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Halfling, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Aquamarine (300 gp). Amber (60 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghesh Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has red crest. His eyes are likewise red. His teeth are white and perfect.
Personality: Aggressive, abrasive, and angry, Ghesh embodies much of what other species detest in the Dragonborns. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: When he was but 6 years old his parents immigrated from the west. Ghesh was born on a far western plains where he grew up under the tutelage of his father, an expert Sage. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Marry his brother to traveling adventurers.
Flaws: Antagonistic. Bonds: Attractive, Religious, Immigrant, Family. Occupation: Sage
Voice: Jamaican accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 2000 sp. Deep blue spinel (700 gp). Violet garnet (700 gp).
Melech Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a well pressed and immaculate suit (or dress). His blue hair is slicked back into a classic pompadour. His eyes are likewise black. His teeth are yellowed and unaligned.
Personality: He has always had a great fascination with Tiefling culture. The war was a terrible time for him, and Melech does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Flaws: Ugly, Racist, Depressed. Bonds: Military, Rich. Occupation: Guard
Voice: Uses sign language
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 6)
Armor Class 9
Hit Points 8 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate. 1 Full Plate. 1 Half-Plate. 1 Buckler.
Hamil Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'2", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop hair cut. His eyes are likewise green.
Personality: He is irascible and easily irritated. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hamil took refuge in the ruined castle and found the beat up whip and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A deep hatred of orcs.
Flaws: Antagonistic, Disease. Bonds: Adventurer, Enemies, Nature. Occupation: Roofer
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 12)
Armor Class 15
Hit Points 46 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: Deep green spinel (120 gp). Bloodstone (40 gp). Rose (40 gp). Fiery yellow corundum (700 gp). Rich purple corundum (700 gp). Blue star sapphire (700 gp). Deep blue spinel (600 gp). Jasper (40 gp).
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