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Advanced [show]


Anselm Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He is bald on top and has large auburn tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a massive crush on the younger sibling of the Map Maker who has hired him part-time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has since lost track of the people in his past.

Motivation: He has a crush on the local Apothecary; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Has a crush, Family. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Anselm Churchill, Male Human Expert 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)8 (-1) 13 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


John Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. His chestnut hair is knotted and matted. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gifted from a young age, John studied abroad. A few years later when the north was not economically sound they moved to his current location. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Gifted. Bonds: Attractive, Immigrant, Nature, Rich. Occupation: Spy

Voice: Rolls R's

Attributes [hide]

John Berevan, Male Half-Elf Barbarian 5
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)15 (+2) 12 (+1)11 (+0)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Golden yellow topaz (700 gp). 1 Minor magic item.


Social Check DCs


Cask Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He is bristling with hidden weapons, mostly tridents and longbows. He has yellow fur. His fierce amber eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Nature, Rich. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Cask Running, Male Tabaxi Barbarian 13
Medium (6'10") Tabaxi, Neutral Evil (CR 13)
Armor Class 13
Hit Points 188 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 20 (+5)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +6, Nature +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1 Medium magic item.


Social Check DCs


Dadalan Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his blue crest in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Insane, Shy. Bonds: Rich. Occupation: Guard

Voice: Ums and uhs a lot

Attributes [hide]

Dadalan Xephyrbahnor, Male Dragonborn Warrior 5
Medium (6'4") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)15 (+2) 14 (+2)9 (-1)
Skills Deception +2
Senses Passive Perception 12
Languages Common, Infernal, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 40000 cp. Black pearl (500 gp). Golden yellow topaz (500 gp). Sardonyx (40 gp).


Social Check DCs


Modean Random, Male Tiefling [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of sais on his belt, each one with a emerald on the hilt. His blue hair is thinning but still full. His white eyes are slightly larger than normal.

Personality: He exudes charisma. He is a tour de force of persuasion. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by brigands. Modean was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Money/treasure; and someone believes him a fraud

Ideals: Fighting. Bonds: Rich, Attractive, Enemies, Immigrant. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Modean Random, Male Tiefling Commoner 6
Medium (5'2") Tiefling, True Neutral (CR 6)
Armor Class 14
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)17 (+3) 10 (+0)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 300 gp. Peridot (50 gp). Sard (50 gp). Pink pearl (120 gp).


Social Check DCs

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