Flask In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He typically wears brown cloth garments or leather armor. He wears his gray fur down. His eyes, though not visible through his cowl, are copper.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Flask was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a Spy soon after.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Job, Poor. Occupation: Spy
Voice: Whispers
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: Just what you see.
Chay Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, constantly wearing a violet suit, brown shirt, and tan tie. He keeps his long red hair kept up in a rat tail. His eyes, though not visible through his cowl, are brown.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where he often wandered off to fish. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to work out more often; and he is content
Ideals: Athletic, Fighting. Flaws: Insomniac, Mundane. Bonds: Nature. Occupation: Sailor
Voice: Posh accent
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Orc, Goblin
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Grumbar Tyndall, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He is well dressed, constantly wearing a violet suit, tan shirt, and brown tie. He has a hunchback. His blonde hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He receives visions of the future at random moments
History: Grumbar was born in the north. At a young age he loved to build and create. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To get a good night's sleep; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Gifted, Persistence. Flaws: Ugly, Insomniac, Secretive. Occupation: Shepherd
Voice: German accent
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 13)
Armor Class 10
Hit Points 140 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 18 (+4) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
Possessions: 800 pp. Large well-done wool tapestry (100 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Jeweled electrum ring (6000 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Fire opal pendant on a fine gold chain (1500 gp). Black velvet mask with numerous citrines (180 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (1500 gp). 1 Medium magic item.
Nirgel Carrion, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a large brown jacket. His hair is greying and his face has many wrinkles. His eyes are likewise black. His teeth are white and perfect.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised in a white middle class family as the only child. In his 15th year, his parents were killed by a gnolls raid, leaving Nirgel alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.
Motivation: To be a Sellsword again; and wants to open a new tavern
Ideals: Athletic, Optimist. Flaws: Mundane. Bonds: Attractive, Enemies, Job. Occupation: Armorer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 10)
Armor Class 12
Hit Points 34 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 1000 gp. Red garnet (60 gp). White opal (700 gp). 1 Minor magic item.
Oren Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of luck around his neck, and a pickaxe on his belt. He has shaved his head bald. His hazel eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Oren was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oren fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Philantrophist. Bonds: Slave, Attractive. Occupation: Actor
Voice: Soothing and warm
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 5)
Armor Class 14
Hit Points 28 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Infernal, Abyssal, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. White opal (1500 gp). Citrine (50 gp).
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