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NPC Generator

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Advanced [show]


Azdûsh Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears many layers of old clothing at all times. He has wavy blonde hair. He has a dull look in his green eyes.

Personality: Aggressive, abrasive, and angry, Azdûsh embodies much of what other species detest in the Half-Orcs. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Map Maker business at a young age. He was an athlete and attended two major summer competitions. He never won. He struck the Map Maker job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave, Job. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Azdûsh Ramsay, Male Half-Orc Aristocrat 7
Medium (5'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3

Possessions: 500 gp. Eyepatch with mock eye of sapphire and moonstone (1300 gp). A delicate brass dragon egg (10 gp). Fire opal pendant on a fine gold chain (1300 gp).


Social Check DCs


Osco Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'3". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a kukri. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is a Lamia in disguise. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his brother; and a deep hatred of giants

Ideals: Gifted. Flaws: Insane. Bonds: Enemies, Adventurer, Nature, Family. Occupation: Bellfounder

Voice: Deep voice with rolling R's

Attributes [hide]

Osco Nimblefingers, Male Halfling Adept 11
Small (3'3") Halfling, True Neutral (CR 11)
Armor Class 13
Hit Points 57 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)17 (+3) 12 (+1)14 (+2)
Skills Deception +6, Intimidation +6
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Auran, Terran
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: Gold and topaz bottle stopper cork (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (400 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Ernest Eathalena, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tattered old clothes. He is bald on top and has large brown tufts of hair around his ears. His eyes are violet and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Ernest was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Insane. Bonds: Immigrant, Criminal record, Family. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ernest Eathalena, Male Half-Elf Sorcerer 5
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)18 (+4) 13 (+1)17 (+3)
Skills Athletics +3, Investigation +7
Senses Passive Perception 11
Languages Common, Elven, Celestial, Abyssal, Ignan, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15664000000

Possessions: 400 gp.


Social Check DCs


Orsik Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear white clothing when he does not wear armor. His brown hair is drawn into a tight pony tail with a clover scrunchie. His eyes are a pleasant blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants revenge against dire rats; and someone believes him a fraud

Ideals: Justice. Flaws: Fearful, Mundane. Bonds: Poor, Mentor, Enemies. Occupation: Actor

Voice: Raspy

Attributes [hide]

Orsik Holderhek, Male Dwarf Ranger 12
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 104 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 19 (+4)12 (+1) 12 (+1)11 (+0)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 200 pp. Old masterpiece painting (700 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). A silver and pearl hairclip (50 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Damakos Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a pastel poncho over his likewise colored trousers and shirt. He wears a broad hat to cover his moderate length dark red hair. He wears crescent spectacles with a black brim.

Personality: Damakos wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the west to a Fortune-teller, Damakos learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered dancing. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Disciplined, Artistic. Flaws: Secretive. Bonds: Poor, Job. Occupation: Fortune-teller

Voice: Raspy

Attributes [hide]

Damakos Excellence, Male Tiefling Barbarian 4
Medium (5'1") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 13 (+1)16 (+3)
Skills Athletics +2, Deception +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 100 gp.


Social Check DCs

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