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NPC Generator

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Advanced [show]


Hupe Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). He keeps his long silver hair kept up in a rat tail. His gray unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is harsh and unforgiving.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Beggar father left him crippled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hupe fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many illithids want him driven away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Antagonistic, Mundane. Bonds: Enemies. Occupation: Shepherd

Voice: Scandinavian accent

Attributes [hide]

Hupe Sunmeadow, Male Halfling Rogue 3
Small (3'1") Halfling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)15 (+2) 12 (+1)17 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Auran, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Nicor Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Assassin uniform. He wears his red hair up. He has silver eyes and a tan hat with a black feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the north. His parents enrolled him in a Wizard school at a young age so that he could practice his druidic talents. He has worked as a Assassin like his father before him.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Job, Immigrant. Occupation: Assassin

Voice: Scandinavian accent

Attributes [hide]

Nicor Clandestine, Male Tiefling Wizard 3
Medium (5'0") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs


Donaar Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a grey and tan handkerchief worn on his right side. He has wavy rusty crest. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He left for the north, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Detective

Voice: Raspy

Attributes [hide]

Donaar Pfaphnyrennish, Male Dragonborn Fighter 1
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 90 gp.


Social Check DCs


Shedinn Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear white tank tops with tan pants. His crest is bronze and curly. His red unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. Further he is a bit of a stoner and is frequently out of it.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shedinn took refuge in the ruined castle and found the beat up dagger and armor he uses now. He's since become an addict/alcoholic.

Motivation: To end his boredom; and to prove his worth to the world

Flaws: Disease, Impulsive, Addict, Mundane. Bonds: Nature. Occupation: Farmer

Voice: Italian accent

Attributes [hide]

Shedinn Tiammanthyllish, Male Dragonborn Ranger 12
Medium (6'1") Dragonborn, Lawful Good (CR 12)
Armor Class 10
Hit Points 95 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)9 (-1) 16 (+3)19 (+4)
Skills Athletics +6, Persuasion +8
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 200 pp. Smoky quartz (20 gp). Aquamarine (1300 gp). Moonstone (20 gp). Deep blue spinel (1300 gp). Golden yellow topaz (1300 gp). Blue quartz (10 gp). Sardonyx (20 gp). Tiger eye turquoise (10 gp). Rhodochrosite (10 gp).


Social Check DCs


Pallabar Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Painter. His hair is long and silver with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Pallabar was born with his father's beautiful face. He found a children's book about a Gnome Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark; and he wants to get laid

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Has a crush, Adventurer, Religious. Occupation: Painter

Voice: Scandinavian accent

Attributes [hide]

Pallabar Wildwander, Male Gnome Druid 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 9 (-1)13 (+1)
Skills History +4
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp. Freshwater pearl (10 gp). Brown-green garnet (80 gp). Rhodochrosite (10 gp). 1 Minor magic item.


Social Check DCs

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