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NPC Generator

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Advanced [show]


Watson Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a brown coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. He has a hunchback. He wears his auburn hair down. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the west his family was never financially stable. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and a rival would like him out of the picture

Ideals: Artistic. Flaws: Ugly, Shy, Insane. Bonds: Poor. Occupation: Layabout

Voice: Scottish accent

Attributes [hide]

Watson Jamjar, Male Halfling Adept 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)18 (+4) 12 (+1)14 (+2)
Skills Acrobatics +5, History +6
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Aquan, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 sp.


Social Check DCs


Cask Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears many layers of old clothing at all times. His lavender fur is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Cask grew up listening to his mother's many stories. He found a children's book about a Tabaxi Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Athletic, Professionalism. Flaws: Ugly, Cynical. Bonds: Poor, Adventurer. Occupation: Mayor

Voice: Speaks with back of mouth

Attributes [hide]

Cask Peak, Male Tabaxi Barbarian 1
Medium (6'5") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp. Amber (90 gp).


Social Check DCs


Delebean Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in green turtlenecks beneath a brown coat with violet slacks. His auburn hair and beard is wavy and long. His eyes are likewise amber.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. Delebean was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Delebean decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Criminal record, Family. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Delebean Nucklestamp, Male Gnome Warlock 14
Small (3'7") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 125 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)11 (+0) 8 (-1)12 (+1)
Skills Athletics +6, Investigation +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343

Possessions: Large well-done wool tapestry (400 gp). Black velvet mask with numerous citrines (70 gp). Solid gold idol (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Fire opal pendant on a fine gold chain (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Caeldrim Holimion, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown small hat and brown clothes. His golden hair is still thick. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born at the edge of vast plains. Caeldrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Bounty Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Caeldrim Holimion, Male Elf Ranger 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs


Arjhan Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a green tunic with brown highlights, and long yellow pants that bunch up around his shoes. He is muscular with a powerful set of arms. He has done his best to style his white crest to look like a famous performer. His ears are large.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Guard, but he got bored and became a Hunter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Family, Job. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Arjhan Daardendrian, Male Dragonborn Barbarian 3
Medium (6'3") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)17 (+3) 15 (+2)14 (+2)
Skills Medicine +4, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs

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