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NPC Generator

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Advanced [show]


Radomir Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. He keeps his blonde hair in a pixie cut. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Radomir is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school to support his sick father, and resented it. He is untrained/undisciplined, which makes him dangerous.

Motivation: An old rival family wants him found.

Ideals: Logical. Flaws: Emotional, Insane. Bonds: Attractive, Family. Occupation: Blacksmith

Voice: Russian accent

Attributes [hide]

Radomir Kettlewhistle, Male Halfling Sorcerer 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 16
Hit Points 23 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 14 (+2)15 (+2) 18 (+4)13 (+1)
Skills Acrobatics +8, Performance +4
Senses Passive Perception 14
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ogg Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. With a patchy golden beard and wild golden hair. His fierce blue eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Ogg isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After months of barely getting by, Ogg managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Impeccable. Bonds: Attractive, Rich, Criminal record, Job. Occupation: Animal Trainer

Voice: Can't modulate volume

Attributes [hide]

Ogg Marley, Male Half-Orc Druid 1
Medium (5'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)8 (-1) 10 (+0)12 (+1)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 10
Languages Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 130 gp. 1 Banded mail.


Social Check DCs


Hupe Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He wears a small hat to cover his moderate length brown hair. His green eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He got into the Servant business at a young age. When Hupe reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new servant responsibilities is difficult

Ideals: Optimist. Flaws: Shy. Bonds: Enemies, Job, Military. Occupation: Servant

Voice: High pitched and raspy

Attributes [hide]

Hupe Wildheart, Male Halfling Barbarian 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 41 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 10 (+0)9 (-1)
Skills Deception +2, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 6000 sp. Finely wrought small gold bracelet (80 gp).


Social Check DCs


Darrow Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. His silver hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by giants. Darrow was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Many giants want him driven away; and to find somewhere to settle down

Flaws: Antagonistic, Mundane, Insane. Bonds: Enemies, Mentor. Occupation: Slave Trader

Voice: Speaks like tongue is numb

Attributes [hide]

Darrow Wildheart, Male Halfling Commoner 3
Small (3'0") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dimble Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a long, violet cloak. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.

History: Born in the west to a Miller, Dimble learned a great deal about his father's area of expertise. When Dimble reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Flaws: Shy. Bonds: Military, Job, Adventurer, Family. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Dimble Folkor, Male Gnome Adept 12
Small (3'8") Gnome, Neutral Good (CR 12)
Armor Class 12
Hit Points 97 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)13 (+1) 13 (+1)12 (+1)
Skills Medicine +5, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 1000 gp. Fire opal pendant on a fine gold chain (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp).


Social Check DCs

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