Damakos Carrion, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears just a brown suit. His hair is greying and his face has many wrinkles. His eyes are gold and beady.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the east his family was never financially stable. His father was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's repulsed by the PC.
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Banker
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 60 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1100 gp. Star ruby (900 gp). Jet (120 gp). Alexandrite (1600 gp). Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahrim Calm, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'6" northern man, he is wearing colorful clothing, dressed as a Architect. His hair is dark red, silky, and of moderate length. His red eyes dart from person to person to random spaces in the air.
Personality: He has always had a great fascination with Tiefling culture. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ahrim was born on a far northern desert where he grew up under the tutelage of his father, an expert Architect. He is searching for what he claims is his rightful reward.
Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion
Flaws: Racist. Bonds: Attractive, Family, Immigrant, Adventurer, Job. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 39 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sindri Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. His eyes are a pleasant amber.
Personality: He has always had a great fascination with Gnomish culture. He is frequently practicing swordplay.
History: Born in the east his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Racist. Bonds: Attractive, Poor, Military, Criminal record. Occupation: Dilettante
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 89 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Celestial
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 5000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Embroidered and bejeweled glove (4000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Silver chalice with lapis lazuli gems (80 gp). Silver comb with moonstones (700 gp). Gold dragon comb with red garnet eye (900 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). A silver and pearl hairclip (40 gp). Solid gold idol (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kildrak Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He sports violet clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: Abrasive and pushy, he has a hard time making friends. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Kildrak was born in the north. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.
Motivation: He's attracted to the PC; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Slave. Occupation: Performer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 120 gp. 2 Alchemist’s fire.
Vondal Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is golden, silky, and of moderate length. His eyes are violet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He went to a religious school and was inspired by the priests there in charitable deeds. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Nothing but the best is good enough for him; and to clean up the streets
Ideals: Joker, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Religious, Guardian. Occupation: Herbalist
Voice: Scratchy, weak
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 240 gp. 1 Banded mail.
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