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NPC Generator

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Advanced [show]


Oblar Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is wearing colorful clothing, dressed as a Bather. His clothes are grease stained in places. His hair is long and chestnut with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His thin eyebrows rest above his beady blue eyes.

Personality: He is happy with his job as a Bather. He turns his eye from what people do, preferring to live and let live. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Oblar grew up listening to his mother's many stories. Like his mother and his sister before him, after school he went straight into learning to become a Bather. He's also a talented Baker, but doesn't like to broadcast it.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Bather

Voice: Whispers

Attributes [hide]

Oblar Nimblefingers, Male Halfling Cleric 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)8 (-1) 12 (+1)16 (+3)
Skills Deception +6, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 200 gp.


Social Check DCs


Mreksh Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a pastel poncho over his likewise colored trousers and shirt. His scarlet crest has been sun bleached extensively. His gold unseeing eyes seem to look past you.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. His job bores him to no end. He has decided to make it more interesting.

History: He is the product a well kept family trust fund and as such has never really known need. Mreksh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mreksh decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record, Rich. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Mreksh Lhamboldennish, Male Dragonborn Monk 9
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: 1800 gp. White opal (600 gp). Pink pearl (140 gp). Moonstone (50 gp). Alexandrite (600 gp). Red garnet (140 gp). Citrine (50 gp). Moss agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarion Berevan, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears an entirely green suit with blue socks and a vest with buckled shoes. His head has been shaved. His hazel eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Quarion would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Quarion lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Quarion took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Gifted. Flaws: Ugly. Bonds: Military, Family. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Quarion Berevan, Male Elf Ranger 3
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)12 (+1) 17 (+3)16 (+3)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Odo Merton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His red hair is knotted and matted. His amber unseeing eyes seem to look past you.

Personality: Odo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Further he is a bit of a stoner and is frequently out of it.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.

Motivation: He is greedy; and he is greedy

Ideals: Artistic, Gifted. Flaws: Disease, Addict. Bonds: Attractive. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Odo Merton, Male Human Druid 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)13 (+1) 12 (+1)18 (+4)
Skills Persuasion +6, Religion +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 20 pp.


Social Check DCs


Donaar Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His crest is cut close to his head. His eyes are gold and he is always smoking a pipe.

Personality: He exudes charisma. He is a tour de force of persuasion. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Donaar took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Fearful. Bonds: Poor, Attractive, Military. Occupation: Ploughman

Voice: Sighs a lot, exhausted

Attributes [hide]

Donaar Dhyrktelonis, Male Dragonborn Paladin 2
Medium (6'4") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 14 (+2)13 (+1) 17 (+3)14 (+2)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1200 sp. 1 Masterwork Common Melee.


Social Check DCs

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