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NPC Generator

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Advanced [show]


Smoking Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His beige fur is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To prove his worth to the world; and retire the richest man in the east

Ideals: Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Immigrant. Occupation: Slave Trader

Voice: German accent

Attributes [hide]

Smoking Of Claws, Male Tabaxi Aristocrat 2
Medium (6'8") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 8000 cp. Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (400 gp). 1 Masterwork Common Melee.


Social Check DCs


Arumawann Leffery, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear pastel clothing when he does not wear armor. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His skin is flawless and his amber eyes scan people very quickly.

Personality: Arumawann wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is an amazing painter.

History: Born in the north to a Barkeep, Arumawann learned a great deal about his mother's area of expertise. His arcane abilities were realized during a raid on his village. After a long history of fighting, Arumawann and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Arumawann Leffery, Male Gnome Warrior 7
Small (3'2") Gnome, Neutral Evil (CR 7)
Armor Class 12
Hit Points 57 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1100 gp. Moonstone (30 gp). Citrine (30 gp). Eye agate (9 gp).


Social Check DCs


Fenriz Horror, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears green leather gloves, a green jacket, and tight pants. His black hair is braided into rings. He has several tiny jet earrings on each ear.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a desert tribe. Fenriz liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic. Flaws: Impulsive. Bonds: Rich, Attractive, Nature. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Fenriz Horror, Male Tiefling Monk 6
Medium (5'10") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)17 (+3) 8 (-1)20 (+5)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common, Draconic, Gnome, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 4000 sp. Azurite (7 gp).


Social Check DCs


Alberich Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears many layers of old clothing at all times. His long auburn hair reaches down to his waist. He wears an eyepatch.

Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of a Knight, who enjoyed hunting, Alberich was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Logical, Fighting. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Brewer

Voice: Sounds elderly

Attributes [hide]

Alberich Holderhek, Male Dwarf Sorcerer 3
Medium (3'11") Dwarf, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 2600 sp.


Social Check DCs


Gerard Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear white tank tops with black pants. His golden hair is unkempt and raggedy. This violet eyed westerner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a criminal king-pin and mafia family Gerard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined, Extrovert. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Gerard Hanali, Male Half-Elf Wizard 2
Medium (5'1") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 7000 cp. 3 Tanglefoot bags.


Social Check DCs

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