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Crampernap Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of the four houses of cards on his torso. His skin is fair and his fingers are delicate and long. His blonde hair is kept up in a ponytail inside a small hat. His skin is flawless and his green eyes scan people very quickly.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker, Extrovert, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Spy

Voice: Timid voice

Attributes [hide]

Crampernap Wildwander, Male Gnome Paladin 2
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)13 (+1) 15 (+2)15 (+2)
Skills Deception +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 190 gp. Obsidian (15 gp).


Social Check DCs


Wymar Shirley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is still thick. His hazel eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy, self-centered, vain, and jealous.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up bow and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality

Ideals: Joker. Flaws: Selfish. Bonds: Nature, Adventurer, Slave. Occupation: Roofer

Voice: Speaks like tongue is numb

Attributes [hide]

Wymar Shirley, Male Human Commoner 11
Medium (5'6") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 30 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)16 (+3) 14 (+2)11 (+0)
Skills Investigation +7, Perception +6
Senses Passive Perception 16
Languages Common, Druidic, Ignan, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 2200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Jeweled gold crown (7000 gp).


Social Check DCs


Ur-Masi Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case, and he perpetually has his sickle ready. His golden hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Ur-Masi Marlowe, Male Half-Orc Warlock 3
Medium (5'1") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 8000 cp.


Social Check DCs


Bathin Belief, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears silk and lounges about seductively. His silver hair has been sun bleached extensively. He has a dull look in his white eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a habit of throwing himself into exceedingly dangerous situations.

History: Bathin was born the youngest of three triplets. In his 11th year, his parents were killed by a giants raid, leaving Bathin alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their son. He worked as a Miner, and he later adopted a second son.

Motivation: To find somewhere to settle down.

Flaws: Mundane, Impulsive. Bonds: Attractive, Family, Enemies. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bathin Belief, Male Tiefling Ranger 3
Medium (5'9") Tiefling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)11 (+0) 18 (+4)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1300 sp.


Social Check DCs


Ivellios Othronus, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many blue ritualistic tattoos. He dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large white tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He plays an instrument quite well.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Layabout, but he got bored and became a Servant. He struck the Servant job and began his own company from there.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and expand his business

Ideals: Artistic. Flaws: Ugly, Sensitive. Bonds: Military, Job. Occupation: Servant

Voice: Pirate accent

Attributes [hide]

Ivellios Othronus, Male Elf Barbarian 3
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)15 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 80 pp.


Social Check DCs

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