Merihim Moral, Male Tiefling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his warhammer ready. He keeps his chestnut hair in a flapper bob. He wears large thick round spectacles.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is a bit of a kleptomaniac; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Bonds: Job, Mentor, Criminal record. Occupation: Herbalist
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp.
Vondal Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his white boots flare out at the collars. He sports a flattop hair cut. His hazel eyes dart from person to person.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Vondal hails from a village terrorized by dire rats. He has had some formal singing training, and achieved minor success. After a long history of fighting, Vondal and his spouse have recently divorced.
Motivation: He has a crush on the local Detective; and to settle down with his crush
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Has a crush. Occupation: Weaver
Voice: Pronounces O like U
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 70 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
Possessions: 400 pp. Moss agate (9 gp). Freshwater pearl (9 gp). Eye agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Yurk Clive, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many green ritualistic tattoos. He wears a grey shirt with thin green vertical stripes and black pants. His auburn hair is styled in orderly dreadlocks. He is baby faced.
Personality: Overbrimming with self-confidence, Yurk isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He invites people to come help in his community garden.
History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Detective and found it very stressful. He used his abilities to travel the world and help people.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Detective
Voice: Hissing voice
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Andram Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light brown in addition to tight pants. His hair is dark red and very short. His half smiles and gold eyes are beguiling and draw you in.
Personality: He is extraordinarily eccentric. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Andram was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: To settle down with his crush; and he's attracted to the pc
Ideals: Fighting. Flaws: Insane, Forgetful. Bonds: Attractive, Job, Has a crush. Occupation: Detective
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 71 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Undercommon, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: 3100 gp. Alexandrite (500 gp). Carnelian (80 gp). 1 Minor magic item.
Dynamic In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. He wears his beige fur down. His thin eyebrows rest above his beady amber eyes.
Personality: He acts crazy and hedonistic. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a mechanic, and taught him how to fix just about anything. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.
Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Ugly, Hedonist. Bonds: Job, Rich, Adventurer. Occupation: Crown-heir
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 9)
Armor Class 11
Hit Points 48 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 500 gp. Silver comb with moonstones (700 gp). Old masterpiece painting (600 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!