Sindri Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: 3'8" and lanky with angular features, he is an attractive figure. He wears silk and lounges about seductively. His blonde hair is thinning but still full. His eyes are amber.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He enjoys reading and quiet.
History: Sindri was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has achieved small success as a Barrister.
Motivation: Expand his business.
Ideals: Passionate, Logical, Persistence. Bonds: Attractive, Job. Occupation: Barrister
Voice: Draws out vowels
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Infernal, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 31000 sp.
Anverth Beren, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many white ritualistic tattoos. He is well dressed, but even with his fine clothing he looks run-down. He has brown hair. His eyes are gray and catlike.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Servant business at a young age. A gifted student he started as a Sculptor, but he got bored and became a Servant. He's since become an addict/alcoholic.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Optimist, Opinionated. Flaws: Addict. Bonds: Job, Rich. Occupation: Servant
Voice: Pronounces O like U
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Aquan, Goblin, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. Golden yellow topaz (1000 gp). Zircon (40 gp). Deep blue spinel (1000 gp). Peridot (40 gp). 1 Minor magic item.
Reirak Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries daggers. His chestnut hair is still thick. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Reirak was raised in a hard working conservative environment. In his youth he was a Sage, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well; and to unite with his sister
Ideals: Fighting. Flaws: Ugly, PTSD. Bonds: Family, Job. Occupation: Navigator
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 240 gp.
Adrex Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears professional attire. His crest is silver and very short. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.
History: Adrex hails from a village terrorized by goblins. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by goblins. Adrex was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Flaws: Shy. Bonds: Attractive, Military, Enemies, Poor. Occupation: Barber
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 gp. Jade (40 gp). 1 Masterwork Common Melee.
Zaffrab Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of the sun god around his neck, and a monstrous two handed axe on his belt. He has a chestnut handlebar mustache and slicked back chestnut hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He dislikes all the random violence that takes place in the west. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born in the west, but his parents moved at a very young age to the east. Zaffrab was born on a far western island where he grew up under the tutelage of his mother, an expert Fortune-teller. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Fighting, Pacifist, Justice. Bonds: Criminal record, Immigrant. Occupation: Fortune-teller
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 120 gp. Azurite (7 gp). 1 Smokesticks.
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