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NPC Generator

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Advanced [show]


Korfel Rothenel, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, but even with his fine clothing he looks run-down. His hair is auburn and curly. His face is covered beneath a completely black helmet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Brewer and was forced into it by his family; and wants his loneliness to end

Ideals: Disciplined, Philantrophist. Flaws: Antagonistic. Bonds: Mentor. Occupation: Brewer

Voice: Shortens vowels

Attributes [hide]

Korfel Rothenel, Male Elf Barbarian 10
Medium (4'7") Elf, True Neutral (CR 10)
Armor Class 14
Hit Points 88 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)17 (+3) 17 (+3)13 (+1)
Skills Arcana +7, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Halfling, Undercommon, Druidic
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1300 gp. White opal (500 gp). 1 Minor magic item.


Social Check DCs


Nordak Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. His hair is chestnut and very short. He has a dull look in his blue eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. His psionic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by orcs. Nordak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: To get a good night's sleep; and many orcs want him driven away

Ideals: Entrepeneur, Gifted. Flaws: Insomniac. Bonds: Poor, Nature, Enemies. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Nordak Battlehammer, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 19 (+4)16 (+3) 14 (+2)12 (+1)
Skills History +5, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Gnome, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 120 gp. Jet (70 gp). White opal (500 gp). Blue quartz (10 gp).


Social Check DCs


Gale On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His fur is short and beige. His eyes are blue and beady.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.

Motivation: To reunite with his absent father.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Family, Nature. Occupation: Map Maker

Voice: Laughs frequently while speaking

Attributes [hide]

Gale On the Water, Male Tabaxi Barbarian 2
Medium (6'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)10 (+0) 11 (+0)9 (-1)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 7000 cp. 1 Banded mail.


Social Check DCs


Borun Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. He has white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Overbrimming with self-confidence, Borun isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Impeccable, Logical. Bonds: Rich, Criminal record, Enemies. Occupation: Armorer

Voice: Jittery and nervous

Attributes [hide]

Borun Kettlewhistle, Male Halfling Rogue 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 11 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)17 (+3) 9 (-1)12 (+1)
Skills Acrobatics +6, Intimidation +4
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Aquan, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +4

Possessions: 5000 sp.


Social Check DCs


Kellen Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears a custom-built plate barding that's adorned with grey lining and desert motifs. His chestnut hair is slicked back into a classic pompadour. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with his god.

History: He was born in the north, but his parents moved at a very young age to the south. Cursed with a spirit at a very young age, Kellen has worked very hard to control his curse. He became a Blacksmith soon after.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and to be a body guard again

Flaws: Disease. Bonds: Job, Religious, Immigrant, Adventurer. Occupation: Blacksmith

Voice: Speaks with a cold

Attributes [hide]

Kellen Gobblefirn, Male Gnome Bard 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Athletics +1
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 130 gp. Azurite (10 gp). 1 Masterwork Common Melee.


Social Check DCs

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