Norkruuth Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. He has styled his green crest well, parting it to the left. He has several tiny sapphire earrings on each ear.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.
Motivation: Sabotage a competitor; and expand his business
Ideals: Passionate, Optimist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Cook
Voice: Dutch accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 18)
Armor Class 13
Hit Points 106 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Giant
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 3 | 2 |
Possessions: 17000 gp. Moss agate (10 gp). Lapis lazuli (10 gp). Eye agate (10 gp). Chrysoprase (70 gp). Bloodstone (70 gp). Moss agate (10 gp). Tiger eye turquoise (10 gp). Violet garnet (900 gp). Moss agate (10 gp). Black pearl (900 gp). Sardonyx (70 gp). Bloodstone (70 gp). Golden pearl (80 gp). Hematite (10 gp). Bloodstone (70 gp). Jasper (70 gp). Rose (70 gp). Deep blue spinel (900 gp). Banded agate (10 gp). Alexandrite (900 gp). Jade (80 gp). Moonstone (70 gp). Alexandrite (900 gp). Zircon (70 gp). Fiery yellow corundum (1000 gp). Star rose quartz (70 gp). Lapis lazuli (10 gp).
Thradal Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears tattered old clothes. His skin is also unnaturally pale. He has no hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He plays an instrument quite well.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac.
Ideals: Artistic. Flaws: Ugly, Antagonistic, Disease. Bonds: Criminal record. Occupation: Miner
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 110 gp.
Dustin Tickle, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Stableman. He is bristling with hidden weapons, mostly axes and quarterstaffs. His hair is golden and curly. His hazel eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Dustin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dustin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has decided he is irredeemable.
Ideals: Joker. Flaws: Fearful. Bonds: Job, Criminal record, Rich. Occupation: Stableman
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 18 (+4) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Gnoll, Terran, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Delg Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears just a black suit, and sports empty pouches on his belt. His white hair is heavily combed to the left. He has a dull look in his amber eyes.
Personality: He loves telling others what to do and how they should feel about things. He is obsessed with finding treasure.
History: Delg was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and find a way to reverse the transformation of his sister
Ideals: Opinionated, Logical. Bonds: Adventurer, Family, Criminal record. Occupation: Banker
Voice: Soft and mumbly
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 8)
Armor Class 12
Hit Points 49 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
Possessions: 900 gp. Brass mug with jade inlays (200 gp).
Beloril Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'0". He wears a tight fitting green shirt and pants. He wears a Stetson hat to cover his moderate length red hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: Overbrimming with self-confidence, Beloril isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. Animals are drawn to him, and he is able to talk to them.
History: He was born several months after his mother was called into army service. After coming to the age of reason, Beloril took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Attractive, Military. Occupation: Blacksmith
Voice: Rolls R's
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 64 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 20 (+5) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Terran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 700 gp. Sard (40 gp). Deep blue spinel (500 gp). Rose (40 gp). 1 Minor magic item.
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