Barendd Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a simple red robe with white stripes complete with hood. He is muscular with a powerful set of arms. His hair is chestnut and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the east to a Sculptor, Barendd learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Sculptor for hire.
Motivation: To be a Sellsword again; and he's attracted to the pc
Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Nature, Has a crush. Occupation: Sculptor
Voice: Boston accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 390 gp.
Marbas Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears a sleeveless long coat of deep tan leather and dull blue iron scale mail. He has done his best to style his white hair to look like a famous performer. His thin eyebrows rest above his beady gold eyes.
Personality: Marbas wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... Further he is a bit of a stoner and is frequently out of it.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Tanner job and began his own company from there.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Religious, Job. Occupation: Tanner
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Goblin, Auran, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 100 gp.
Ahrim Charity, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a white shirt with thin brown vertical stripes and tan pants. His hair is black and curly. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to loving parents in a slum to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 9)
Armor Class 13
Hit Points 56 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Infernal, Druidic
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 600 gp. Alexandrite (900 gp). Moonstone (50 gp). Zircon (50 gp). Fiery yellow corundum (400 gp). Star rose quartz (50 gp). Azurite (4 gp). Brown-green garnet (150 gp). Rose (50 gp).
Torz Spalding, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and green handkerchief worn on his left side. He carries with him a set of tridents, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants to get laid; and he's attracted to the pc
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Rich, Has a crush. Occupation: Jeweler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Oren Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'1" and dresses well, typically a more casual-formal manner. His right hand appears badly burned and disfigured. His chestnut hair is knotted and matted. He is baby faced.
Personality: He is business-like. He takes instructions and follows them to the letter. He also has developed a complete distrust of the Locksmith profession.
History: He was born at the edge of vast forest. Like his mother and his sister before him, after school he went straight into learning to become a Bounty Hunter. He struck the Bounty Hunter job and began his own company from there.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new bounty hunter responsibilities is difficult
Ideals: Professionalism. Bonds: Attractive, Job, Nature. Occupation: Bounty Hunter
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 400 gp. Golden yellow topaz (700 gp). Moss agate (14 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!